Light hearted adventure comedy

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The Serpentine Fork

Facilitator: 
David Easley

The Serpentine Fork

Is it really theft to take from thieves?

The British Museum holds in her exhibits and halls over 8 million artefacts plundered from around the world during the height of the British Empire. You and your crew are here to steal one back: the Serpentine Fork.

All According to Plan

Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.

Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.

All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.

Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.

So, that leaves us with one question.

Are you in, or out?

System: 
All According to Plan

Disney on Ice

Facilitator: 
David Easley

Disney on Ice

"The Happiest Heist on Earth!"

Inside a secret Orlando facility hidden in Walt Disney World Resort, the disembodied head of Walter Elias Disney rests forever in cryogenic sleep. You and your criminal enterprise are going to steal it.

All According to Plan

Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.

Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.

All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.

Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.

So, that leaves us with one question.

Are you in, or out?

System: 
All According to Plan

Paranoia: [Error:Topical Pun Not Found]

Facilitator: 
Grant Robinson

Loyal Citizens, you are called to action by your friend the Computer. A mission of the utmost importance, critical to the very safety of [ERROR: INSUFFICIENT CLEARANCE] itself!. You are instructed to report to meeting room [ERROR: LOCATION DELETED] for your orders.

The Computer reminds all loyal citizens to be alert for Commie or Mutant Treason, especially [SUBVERSIVE MATERIAL INTERCEPTED AND DELETED] which has been detected even among your fellow Troubleshooters.

Stay alert. Trust no-one. Keep your laser handy.

System: 
Paranoia 5th Edition
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