KapCon 2027 is on Saturday 23rd and Sunday 24th of January. Monday 25th is a statutory holiday for Wellington workers and can be used for recovery.
The pandemic is still with us. Please check our Covid-19 policy before attending.
KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.
"Monday's child is fair of face
Tuesday's child is full of grace
Wednesday's child is full of woe
Thursday's child has far to go,
Friday's child
Is loving and giving,
Saturday's child
Works hard for a living,
And the child that is born on the sabbath day
Is bonny and blithe,
And good and gay"
It is the 19th century and Scandinavia is changing. In the cities machines churn, technology rushes, a world of new ideas and endless revolutions.
But on the outskirts, in the country and the forests, the dirt roads and the shadows, the old ways remain. And they will not let themselves fade silently into the night.
So if your down to run around in a mystery sandbox that's a bit Robert Eggers, a bit Wicker Man, a bit Call of Cthulhu and a bit Brothers Grimm, then this is the game for you!
Content warning notes: violence, horror, and themes of domestic abuse. Safety tools will be in play.
GHOSTS IN THE FOG: OPERATION DEAD DROP
Berlin, 2026.
An SIS asset inside Russian intelligence is dead. Before he died, he sent one final message:
ALEXANDERPLATZ. LOCKER 317. 21:00. COME ALONE. THEY KNOW.
Whatever he left behind was important enough to kill for.
You are the nearest SIS team. Get to the locker. Recover the intelligence. Find out who else is hunting it. And, above all, don't let it fall into Russian hands.
What begins as a simple dead drop quickly becomes a race across Berlin involving surveillance, deception, pursuit and violence, where one mistake could turn a covert operation into an international incident.
Ghosts in the Fog is a fast-paced espionage RPG inspired by classic spy thrillers. Expect tradecraft, investigation, chases, difficult choices and cinematic action.
3 hours • 5-6 players • Pregenerated characters provided • No experience required
It was supposed to be the greatest day of your life, the pinnacle, you doubted it could ever be cooler than this; you were invited to a birthday party. But now you're here you're not so sure: someone's widdled in their shoe, the little kid next door is hyped on sugar, the birthday boy is crying, and now you all have to play Pass the Parcel. Just pray they don't get round to Charades or Pin the Tail on the Donkey.
Join the horror of a 5 year old's birthday party: the laughs, the tantrums, the food stains. But it's OK - nobody loses an eye!
The corporate world is well known for its efficiency. That's why the Higher Ups Analytical International Corporation have hired you! As the competent consultants you are tasked with... R&D? Retrieval? it would be easy to know if you had your contract when they said they'd send it. Surely, you'll just get it at the work briefing today.
Descend into a undersea hive city to extract a psyker who's potentially as valuable as he is dangerous. This is an unsanctioned operation, so you need a good cover story, a solid plan, and steadfast faith in the Emperor.
This adventure is [adapted] for the d100 "Imperium Maledictum" game system, and is set in the Warhammer 40,000 universe. Knowledge of the setting helps but is not necessary. Pre-generated characters are available.
The dragon Smaug has been vanquished, Thorin Oakenshield has been slain in the Battle of Five Armies, and Dáin II ("Ironfoot") is King under the Mountain. It's a time of peace Middle-earth, but evil still lurks in the forgotten halls of fallen cities.
You are adventurers hired by dwarven nobles to explore abandoned dungeons of Erebor. You must clear them of goblins and cave trolls and whatever else has nested in the ruins so that the kingdom of Erebor may be restored to its former glory.
This adventure is set in Middle-earth between the events of "The Hobbit" and "The Lord of the Rings", and uses The One Ring game system. Pre-generated characters are available.
You've been tasked by an Interrogator of the Inquisition to retrieve a dangerous xenotech artefact from the planet Daedalon. Can you navigate the unhallowed burial grounds of the Imperium to uncover hidden blasphemy?
"Wrath & Glory" is a Warhammer 40,000 roleplaying game using a unique d6 system.
Content warning: Warhammer 40,000 is a "grim dark" setting with satirically questionable morality settings. You play as "heroes" in this adventure, except that you serve an authoritarian theocratic empire that views human life as an expendable resource.
A highly secure undersea arcology. A cover story marketing truly terrible products. An extraction target whose focus on keeping his family safe is at odds with the Shadowrunners’ goals. This is Arkoblock Breakout, a Shadowrun adventure in the Proteus AG Arkoblock, a utopian space for Proteus AG employees to live and work, with parks, sports fields, a concert hall, and even an artificial forest. But deep beneath the ocean surface are the black decks, inaccessible to the general populace, where indentured employees coloquially known as "barnacles" live miserable lives of servitude.
You've been hired to infiltrate the Arkoblock posing as employees of the Sanders Beverage company, whose products are questionable at best. Can you sneak away long enough to locate their extraction target? Can you pass as salespeople? More importantly, can you dodge the over-attentive exec hell-bent on impressing visitors?
** Note that this is Shadowrun 5th edition, not 6th and not Anarchy.
Pre-generated characters are available.
"Ragadorn Alehouse Brawl" was a 4-page roleplaying miniatures game published in the "Magnamund Companion" in 1986. It takes place in the fantasy world of the "Lone Wolf" game books (a little like "Fighting Fantasy") by Joe Dever.
In the game, you enter a seedy alehouse in the town of Ragadorn. Your goal is defined on your pre-generated character card, but inevitably someone else in the Alehouse has a goal that opposes yours. How will you achieve your task? Will you fight? bargain? carouse? a little bit of everything?
It's a pretty unique game somewhere between roleplay and wargame, but if you want to try out a piece of tabletop history, come to the Ragadorn Alehouse Brawl!
If you want to experience "Lone Wolf" or learn more about Ragadorn in the meantime, then check out Joe Dever's work at https://www.projectaon.org/en/Main/FireOnTheWater