In dark forests and forlorn mountains, by black lakes and hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen.
Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. You join on on the search for what happened to Hilda: the bookseller in the farming village of Balsta?
Is everything as it seems in Balsta?
What begins as a simple case of missing persons and an intriguing tale of a "devil in the woods" quickly spirals into a dangerous mystery rooted in community values, family, romance and murder.
Can you find out what really happened in the farming village of Balsta before the entire village is lost? Or is it really worth saving in the end?
Down on your luck and desperate for any sort of paid gig, you and your intrepid group of 'heroes' spy a well paid job on the local noticeboard.
"Mercenary Guards wanted for security at Lord Chadsworth Farquat's 18th Birthday Event! Candidates should make themselves available to the Guard house at Farquat manor at the first bell on the 13th of Jules. 10gp per guard for the day's work."
Lord Farquat is the heir apparent to the Farquat's, an ancient founding house of the sprawling metropolis of Eisenberg. His estate is on the Noble's promenade, close to the Sanguine Gates that lead to the lower city. It will be a dull day standing security for a bunch of snooty privileged young nobles, but hey 10gp each will keep you in ale for a few weeks yet! You all head to bed early, to the distant sounds of the beating drums from the latest protest down in the slums, a regular occurrence these days...
KapCon the Thirteenth : I Know What You Role-played Last Summer, was held at Wellington High School over the period 19 - 20th of January 2002 and again represented a record level in KapCon attendance.