A group of skeletons who have been serving a necromancer, while helping defend from a small attack of zombies during flashes of events s where they were a group happened to be on the castle bridge they are knocked in the heavy current of the water and have now suddenly found themselves washed up on a beach at the far end of there island home.
It seems the events leading up to this have triggered their minds and skills from there life before they were resurrected as skeletons and a connection to there master back at the other end of the island calling them back for help as they are unsure how long this freedom will last if their master perishes what will become of them as the party must now navigate across an island.
The Serpentine Fork
Is it really theft to take from thieves?
The British Museum holds in her exhibits and halls over 8 million artefacts plundered from around the world during the height of the British Empire. You and your crew are here to steal one back: the Serpentine Fork.
All According to Plan
Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.
Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.
All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.
Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.
So, that leaves us with one question.
Are you in, or out?
Disney on Ice
"The Happiest Heist on Earth!"
Within a secret facility hidden in Disney World's Magic Kingdom, the disembodied head of Walter Elias Disney rests (for now) in cryogenic sleep. As the pharaohs of old build pyramids to house and shelter their remains, Walt Disney World was designed and built as a monument to house and protect Walt Disney's cranium. And you and your eccentric crew of expert criminals are going to steal it.
All According to Plan
Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.
Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.
All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.
Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.
So, that leaves us with one question.
Are you in, or out?
It's heist time!
The old gang is back for one final heist: to steal as much as you can from the Auckland Museum, as well as the rare jewel on display.
Wait... Did someone invite a dog?
Going in through the day time, you will work together to steal different objects located in the museum, and try not to get caught.
Are you feeling lucky?
This game uses a luck based system developed by me, the GM. Rules will be explained at the beginning of the game.
Once your life was one of leisure: your food served to you, so that you only needed to hunt for pleasure. There was always a warm spot to lie in, a warm lap to curl up in. Yes, life was grand.
But then, came the night of panic. A loud scream split the air, and all your humans left, taking little more with them then those extra-skins that they wear. You were forgotten, abandoned.
And now the streets lie empty, the houses cold and dark. Your belly rumbles with hunger.
And the dogs are rising up against you.
(Very) Loosely inspired by Stephen Moore's book of the same name, "Tooth and Claw" is the fate of the cats and dogs left behind when their humans are evacuated; survival of the fittest, the fastest, and the most bloody-minded.
Will the cats be able to band together, against their common adversity? Or is there worse to come?
What evil lurks in the near by high school, apart from teenagers of course, I have no idea. In part one of this double feature the weird and scary was unleashed, now your here to set things right. For those who are unfamiliar with these games they are both Apocalyse World hacks, the first with a focus on the more unhealthy aspects of teenage life and all the drama that entails. Think Jennifers Body, Teen Wolf, the Craft. The second game is more along the lines of Supernatural, Fringe and the X-Files.
Live the messy, horrific and selfish life of a teenager...oh and be a monster too.
I will be directing a game of Monsterhearts. This will be followed up with Stefan Tyler running a session of Monster of the Week, where the hunters track down the and deal with the outcomes of the actions and decisions of the first game. For those who are unfamiliar with these games they are both Apocalyse World hacks, the first with a focus on the more unhealthy aspects of teenage life and all the drama that entails. Think Jennifers Body, Teen Wolf, the Craft. The second game is more along the lines of Supernatural, Fringe and the X-Files.
The secret entrance to the tomb is somewhere in this South American jungle. Your team is prepared, each member slogging their way through the dense foliage. Still, you can’t help feeling that something isn’t right... maybe something is off with the other team members, or this expedition is more than it first seemed, or the secrets of the temple are just...
It must be the heat, surely....
‘Phase Shift’ is a systemless game about character interpretation, character interaction, character teamwork. As a player, you take on the role of a single character, and throughout the game will be challenged to re-interpret that character based on a ‘phase shifting’ setting, and interactions with the other members of your team.
The game is equal parts serious, fun, and a celebration of some of geekdom’s favourite genres!
You are a rat, you are living in the ratscastle, that was left behind from the Builders you never know if they will come back, but at the moment there is peace in the ratscastle. The packs in war a long time are know living in trace, so it is time to explore other parts of the ratscastle where no pack lives, no one knows what there is, maybe the reason why the builders left, or only more danger...
Be a rat, a really rat with claws and a tail, eat what other would throw away and craw on all fours through your short and dirty life.