cinematic

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Alice is Dead

Facilitator: 
Sean Broadley

An intense game of redemption.

With Alice as your leader your party did great things. You stole lightning from the Temple of Night, you defeated the Moon King's horde, you sailed the Sea of Stars to the World's End.

Then it all went wrong. You screwed up. You failed. Alice died, betrayed. With bitter recriminations and accusations, your group split up.

Ten years later you are brought unwillingly back together. Despite the distrust, the bitterness, and the blame, you need to work together for one last mission.

World creation:
The game has an improv world-building phase, which is done entirely in character. If your character says "...and we came back from the arctic on dragon-back" then the world has dragons. If your character says "we caught a rocket to the L5 station where the android was waiting" then there's a space stations in orbit with androids.

That phase ends and the rest of the game then happens in that world, as you live with the consequences of what you've done.

Trigger warning: The game begins with scenes of bitter interpersonal conflict.

System: 
Homebrew

Dr Maxwell and the World Snake

Facilitator: 
Bruno Knewstubb

A group of young people running away from an orphanage are granted the power of the Nobilis! What super-powers will they be granted, why does the 600-mile long snake want to give away magic gifts, and should they trust Dr Maxwell?

Setting note:
Nobilis characters possess considerable power over one aspect of creation - such as fire or paper clips. While not all Nobilis are created equal, the chief limit on their power is their creativity. Cinematic awesomeness should overcome gritty realism. :)

System: 
Nobilis
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