Improv

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Alice is Dead

Facilitator: 
Sean Broadley

An intense game of redemption.

With Alice as your leader your party did great things. You stole lightning from the Temple of Night, you defeated the Moon King's horde, you sailed the Sea of Stars to the World's End.

Then it all went wrong. You screwed up. You failed. Alice died, betrayed. With bitter recriminations and accusations, your group split up.

Ten years later you are brought unwillingly back together. Despite the distrust, the bitterness, and the blame, you need to work together for one last mission.

World creation:
The game has an improv world-building phase, which is done entirely in character. If your character says "...and we came back from the arctic on dragon-back" then the world has dragons. If your character says "we caught a rocket to the L5 station where the android was waiting" then there's a space stations in orbit with androids.

That phase ends and the rest of the game then happens in that world, as you live with the consequences of what you've done.

Trigger warning: The game begins with scenes of bitter interpersonal conflict.

System: 
Homebrew

LARP: Brokenville

Facilitator: 
Ciarán

This is an experimental Larp based on the Philip Ridley play of the same name. It relies heavily on collaborative storytelling and improvisation (if that sounds scary, this may not be the game for you.)
We are all people with no memories. We find ourselves in a broken place where we will name each other and tell magical stories. In these stories we will take on the roles of Princes and Queens, Witches and Monsters.
Maybe, as we become other people, we will discover some of the truth of who we are.

System: 
Larp
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