horror

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Learning is a treasure

Facilitator: 
Tigger

Your first shared flat! It's gonna be one long party.
But who or what keeps tapping on the windows at night? Big yikes
Four present day students move into No. 7 Cemetery Lane only to find something is prowling around outside at night.
A modern day scenario set in Wellington, for those that know the pleasure - and the horror - of flatting!
Sheesh! Don't get salty.

System: 
Call of Cthulhu

Somebody Think of the Children

Facilitator: 
Tigger

Step into the role of all-American moms in the 1990s who find themselves in the grip of a Satanic Panic as they investigate the odd nighttime activities of local teens.

The American suburbs of the 1990s were a celebration of consumer culture: shopping centres, arcades, video rental chains, and a dizzying array of fast-food franchises offered more entertainment and opportunities to shop than ever before.
But despite all this prosperity, something was wrong with the new generation; the kids were not all right. They were dressing in black, wearing heavy make-up, and obsessed with vampires.
Sensationalised crimes like the Kentucky Vampire Killings and bizarre rumours like the Springfield Vampire Tunnels put parents on edge.
The Satanic Panic reemerged, fixated on teens playing a new kind TTRPG: the dreaded vampire storytelling games.

It was a particularly hard time for mothers. Society was still traditional, and moms were expected to be full-time guardians against sex, drugs, violence, and the occult in additional to so many other responsibilities.

This game is intended for adult players.
Content warning - This is a horror game and mature themes may come up in discussion.

System: 
Call of Cthulhu

Mind Maze

Facilitator: 
Mike Sands

You're Quaestors, space police, on the trail of the notorious telepathic criminal "Shatter".

He was last seen on Caryatid, heading for an ancient alien remnant.

Whatever he has planned there, it's bound to be bad.

This is a playtest scenario for the in-development space horror supplement for Monster of the Week.

System: 
Monster of the Week

Bonny and Blithe, and Good and Gay

Facilitator: 
Louisa Joines

"Monday's child is fair of face
Tuesday's child is full of grace
Wednesday's child is full of woe
Thursday's child has far to go,
Friday's child
Is loving and giving,
Saturday's child
Works hard for a living,
And the child that is born on the sabbath day
Is bonny and blithe,
And good and gay"

It is the 19th century and Scandinavia is changing. In the cities machines churn, technology rushes, a world of new ideas and endless revolutions.
But on the outskirts, in the country and the forests, the dirt roads and the shadows, the old ways remain. And they will not let themselves fade silently into the night.

So if your down to run around in a mystery sandbox that's a bit Robert Eggers, a bit Wicker Man, a bit Call of Cthulhu and a bit Brothers Grimm, then this is the game for you!

Content warning notes: violence, horror, and themes of domestic abuse. Safety tools will be in play.

System: 
Vaesen

As Per His Decree

Facilitator: 
Manuel

This winter is longer than any other before and some fear it will last much longer. King Ambrose has decreed to explore the mountains adjacent to the capitol to map new access to an old indigenous coal mine. You are part of this underground expedition.

Mountain Resonance is a soon to be released game developed in Aotearoa.
It combines the desperation and horror of the Mothership® RPG/Panic Engine™ with the aesthetics of 1930s alpine mountaineering. If you want to experience horror and attritional spelunking, this is your game.

Content warnings: Claustrophobia, loss of agency, colonialism, racism, character death, hypothermia

System: 
Mountain Resonance

Between Kings and Brothers

Facilitator: 
Manuel

There will be a new king in the mountains to the east. To appease the soon-to-be self-crowned King Ambrose a gift is to be delivered. You have been chosen to traverse the mountains at the border and deliver the gift, from one king to another, from one brother to another.

Mountain Resonance is a soon to be released game developed in Aotearoa.
It combines the desperation and horror of the Mothership® RPG/Panic Engine™ with the aesthetics of 1930s alpine mountaineering. If you want to experience horror and attritional mountaineering, this is your game.

Content warnings: Body Horror, loss of agency, colonialism, racism, character death, hypothermia

System: 
Mountain Resonance

Band of Blades

Facilitator: 
Mel Duncan

The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.

Now you have have reached Talgon Forest, which grows more mystical by the day. The Panyar brought a cutting from their Heart Tree a few hundred years ago and now the paths and trees are becoming prone to shifting. A sacred site to the Horned One is hidden here too, and she has great power to offer you. Talgon Forest is one of the most pristine places left in Aldermark, but that does not make it safe. The forest does not care for intruders, and the Legion are only marginally better than their undead counterparts in the eyes of those things that call the forest home.

When the Chosen of the Moon Goddess Nyx faced the undead Cinder King, he Broke her, as he has Broken so many of the Chosen. The moon shattered and fell from the sky. A huge fragment of it lies in the Talgon Forest, and such a powerful and holy relic would be invaluable in the war.

Put a team together, choose your unit, and go and fetch it.

System: 
Forged in the Dark

70s Horror Movie Descendants go to College!

Facilitator: 
Jamie Sands

A reboot of the wildly popular* game from several years ago.

It's the first day of college and you're moving into a shared apartment in a dormitory with people you don't even know!
Sure, you have your secrets, but you can absolutely start afresh and no one has to know you're not a normal kid raised in a normal suburban house. Maybe you're the antichrist, maybe you have psychic powers, maybe you have weird abilities others would freak out about, but not to fear! You're in university now, it'll be totally fine.

You're the Gen Z progeny of some people who had wild adventures in the 1970s. Fans of films like The Wicker Man, The Omen, Carrie, Halloween, Rosemary's Baby and so on will have a blast.

Using the Monster of the Week system, this motley crew of misfits will face a bizarre mystery that blends modern horror with something a little more camp and classic.

(*Wildness of popularity may be exaggerated)

System: 
Monster of the Week

The Dain Wedding

Facilitator: 
Alasdair Sinclair

This is a pulp-horror game set in the 1920s. It starts at a wedding, where the player characters are members of the Continental Detective Agency tasked with ensuring that the proceedings aren't disrupted by thieves after the gifts, or bootleggers upset that they weren't tapped to provide the necessaries, or that kind of thing. Cards on the table - obviously something occurs which needs a heroic bunch to wade in and solve problems. This game won't be in a Cthulhu-adjacent horror space, but there will be some combination of cultists, demons, zombies, and gangsters between the happy couple and their happy ending.

Outgunned is a pretty fast-paced game engine with a minimum of fussy rules to get in the way of the story. In the story design I've aimed to keep the options open for the players once the story kicks off, but there is a kind of logical end-point aka victory condition that means it's not a truly free-form experience.

System: 
Outgunned

Los Hobos and the Wolves of Carcosa

Facilitator: 
Tigger

February of 1935 – It's the height of the Great Depression, and a group of hobos agree to transport a mysterious package from the US to Mexico, unaware that they're being hunted by a horde of preternatural wolves, a tenacious detective, a maniacal luchador, sinister fishmen, a fanatical carny, and a seductive snake woman cultist, each with their own deadly intentions.
As they traverse the unforgiving landscape of Baja California, nerves are tested, blood is spilled, and survival becomes the only law in this pulse-pounding scenario that dumps the characters into a meat grinder of horror, madness, and thrilling grindhouse action!
Described as a Coen Brothers movie, directed by Tarantino, with effects by Tom Savini, based on a story by Lovecraft.
Content warning - this is intended as a game for mature players familiar with grind house action.
The scenario may contain situations, scenes and imagery that some players may find intense.

System: 
Call of Cthulhu
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