horror

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Los Hobos and the Wolves of Carcosa

Facilitator: 
Tigger

February of 1935 – It's the height of the Great Depression, and a group of hobos agree to transport a mysterious package from the US to Mexico, unaware that they're being hunted by a horde of preternatural wolves, a tenacious detective, a maniacal luchador, sinister fishmen, a fanatical carny, and a seductive snake woman cultist, each with their own deadly intentions.
As they traverse the unforgiving landscape of Baja California, nerves are tested, blood is spilled, and survival becomes the only law in this pulse-pounding scenario that dumps the characters into a meat grinder of horror, madness, and thrilling grindhouse action!
Described as a Coen Brothers movie, directed by Tarantino, with effects by Tom Savini, based on a story by Lovecraft.
Content warning - this is intended as a game for mature players familiar with grind house action.
The scenario may contain situations, scenes and imagery that some players may find intense.

System: 
Call of Cthulhu

Down Darker Trails - Hell's Peak

Facilitator: 
Tigger

In the summer of 1877, a trio of gruesome murders are committed in the mining town of Hell's Peak, Colorado. The locals are blaming a strange pioneer caravan that passed through the town, but your players may discover that more sinister things are afoot...
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!
Down Darker Trails is a setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen.
Start the weekend with a bang!
Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror and wild adventure!

Pregenerated characters provided.
Strong content warning - violence, gore, horror, cowboy accents.

If you climb in the saddle, be ready for the ride.

Day Zero - Avalon's Dead Air

Facilitator: 
Baz/Zak (Glock-9mm)

The End of the World

The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.

Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)

Day Zero - Avalon's Dead Air

It’s a typical sunny day in Wellington, New Zealand. The U.S. election has just concluded, with the President being sworn in amid a backdrop of global political instability and rising national unemployment. Still, as the saying goes, "You can’t beat Wellington on a good day!"

It’s Friday afternoon, and you and your close friends have been invited to the renowned Avalon TV Studios in Lower Hutt. You’re being interviewed about the gaming industry—its current state and where you think it’s headed. Just off-camera, the next group waits their turn with the charismatic TV host, while the faint hum of activity from nearby sound booths hints at other productions in full swing.

Everything seems perfect, almost too perfect… or is it?

System: 
The End of the World

The Darkness has Come... To Wellington!

Facilitator: 
Shaun Garea

It has been ten days since the world went dark; the sun is gone, the stars are gone, and now only darkness remains.
Then, five days ago: THEY came!

You are at Wellington airport, along with a host of other people. The terminal has become an emergency center, at least it had until people started disappearing... disappearing in the dark. Now people are scattering and the backup power is dwindling. News on the shortwave radio (the only comms still working) has talked of evacuations in the harbor, you have also heard of strange things being sighted in the city itself. Will you hunker down and wait for help? Go for evac? Or investigate the city?
Whatever you do though, just remember to STAY IN THE LIGHT.

Ten Candles is a tragic horror game where every player knows that their character will die by the end of the session but the characters themselves still hold on to hope for their survival!

This game will feature mood lighting, LED candles, and atmospheric music.

No dice or pens needed. All materials provided. Character creation is part of the session.

Content Warnings:
Horror, violence, (potentially graphic) death.

System: 
Ten Candles

Vaesen

Facilitator: 
Janell Vaughn

This is a game of Vaesen which a Nordic horror role-play heavy game based in a mythical Scandinavia. You are one of the few that have the sight or the ability to see the mythical spirits & creatures (vaesen) that roam the Scandinavian countryside displaced by the industrial revolution. The change that the 19th century of this fictional land has brought changes to the society and culture and most importantly has changed the relationship between humans and vaesen resulting in increasing strained interactions.

You have been asked to help reestablish the society and today you have received a missive to help solve why Vaesen have been interfering with humans in the far north…

System: 
Year Zero

Home

Facilitator: 
Luke Walker

As you approach, you see the house rising out of the mists, almost like it's waiting for you. The sun has nearly set, bathing the house in a perfect, golden light, the kind that makes everything look beautiful. Usually.

This house is an exception, its ugly outside warped unnaturally by the years of neglect. Still, you feel pulled toward it, like a center of gravity or a siren's call. As you take it all in you feel somehow strange. You feel Home.

Home is a GMless RPG in which the players all contribute to create and map a haunted house. In Home, you’ll be taking on the role of someone exploring a house. On your turn, you’ll draw a card, answer a question on the card without revealing the card to your fellow players, and shape the story of your night in the house. As you go, you’ll work to meet your needs, but you’ll also sustain wounds. At the end of the night, you’ll find out if you make it out of the house alive.

System: 
Home: The Haunted House Map Building RPG

Kane’s Tone

Facilitator: 
Tigger

YOU WAKE UP.
You sit among trees, lying on soft pine needles.
Your clothes are torn, your hands are scratched. You’re in pain. You don’t know how you got here.
And you don’t know who you are.
There’s a dim, pulsing yellow light at the top of the hill, nearby.
Something is very wrong.
Will you figure out what happened in time to avoid what is coming?

“Kane’s Tone” is a modern cosmic horror scenario.

Pre-generated characters provided.
Content Warning - intense roleplay, horror, violence.

System: 
Call of Cthulhu

FiveEvil: Wakefield House

Facilitator: 
Morgan Davie

One year ago Kyle disappeared and you thought he was dead. Now he's dropped a message into the group chat: meet me tonight at Wakefield House. Sneak into the abandoned house that Kyle used to say was haunted to find out if Kyle is alive? What could go wrong?

Wakefield House is a scenario for FiveEvil, a game of unnerving horror that takes the basics of D&D 5E and turns them inside out. It will hit crowdfunding later this year from Handiwork Games.

System: 
FiveEvil (based on D&D 5E)

Ego Hunter

Facilitator: 
Tim Oliver

Transhumanity stands on the edge of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System.

It's one of those months where there's so much to do and learn that you feel like you need to be in than one place at the same time. That's no problem! Upload your mindstate, fork it into copies each for its own chore, use standard tools to clip away their unnecessary memories and cut down that file size, and transmit them far afield - and when they come home, merge yourself together again. Nothing to worry about, perfectly routine.

But today you're back at home on Mars, along with your other forks - and your original self's gone missing. That's bad.

(This is a published scenario for Eclipse Phase, a game of transhumanism and horror)

System: 
Eclipse Phase

Outcast Silver Raiders: Slaves of Ulmaator

Facilitator: 
Andy Millar

You were born a slave, one of hundreds owned by the Warlock Ulmaator. You were raised in the child-pens by ghost-eyed caretakers, and when you were strong enough to move stones, you were set to work.

The years passed. You watched men and women hauled off as sacrifices to the Warlock’s whims. You waited. You found others, like-minded, unwilling to accept a life of bondage. One night a group of you escaped. You stole a small boat and struck out across the seas.

But Ulmaator summoned something, and it pursued you. A dæmon. It is implacable. Stones bounce from its hide. The foamy saliva that drips from the holes in its tongue melts skin, leather, iron. Its teeth can shear through solid steel. Its rolling eyes are lambent. It feeds on human flesh. It pursued you, caught you, and its strange limbs destroyed your boat.

You washed up here on the shore of this strange land, but you can feel, and you know, beyond a shadow of a doubt: it is coming.

Old Garathol died beneath the waves, but on the journey, they had told you of a ritual to Banish Demons. You must discover that ritual, or be devoured.

Outcast Silver Raiders is a blood-drenched occult medieval roleplaying game in the OSR tradition. It is what the televangelists, the hack investigative journalists, and the grasping Hollywood producers imagined when they caused a satanic panic around RPGs in the eighties. Daemons. Darkness. Sacrifice. Blood spilling over cracked altars in desecrated chapels. Players portray brutal warriors, clever rogues, and conniving sorcerers who reject the barbaric theocracy of medieval society to seek fortune and glory as outcasts beyond the reach of lords or God.

System: 
Outcast Silver Raiders
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