character-driven

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Alice is Dead

Facilitator: 
Sean Broadley

An intense game of redemption.

With Alice as your leader your party did great things. You stole lightning from the Temple of Night, you defeated the Moon King's horde, you sailed the Sea of Stars to the World's End.

Then it all went wrong. You screwed up. You failed. Alice died, betrayed. With bitter recriminations and accusations, your group split up.

Ten years later you are brought unwillingly back together. Despite the distrust, the bitterness, and the blame, you need to work together for one last mission.

World creation:
The game has an improv world-building phase, which is done entirely in character. If your character says "...and we came back from the arctic on dragon-back" then the world has dragons. If your character says "we caught a rocket to the L5 station where the android was waiting" then there's a space stations in orbit with androids.

That phase ends and the rest of the game then happens in that world, as you live with the consequences of what you've done.

Trigger warning: The game begins with scenes of bitter interpersonal conflict.

System: 
Homebrew

Hashtag the Vault of Horror

Facilitator: 
Jamie Sands

In the seventies, monsters and demons ruled supreme - killing and haunting and wrecking all sorts of schlocky horror. But that was ages ago, that was your parent's time. Sure, your mom may have been recruited as an incubator for a Satanic cult, or your Dad might've been the best exorcist known to humanity. Maybe you inherited some kind of power your mom used at a prom one time or a list of people who still Need to Pay from your dad... but it's time to make your own way in the world, isn't it?

A group of Gen X, Xennial and Millenial monster hunters with something to prove, a legacy to embrace or outrun, or possibly someone to avenge. When they rock into town to solve the latest mystery it's either to set things right or make a bigger mess.

Who will survive and what will be left of them?

Imagine Disney's Descendents but the parents were all the leads in Seventies horror movies. Time to get into the Mystery Machine and see what you can make of yourself.

Pre-made characters, knowledge of Big Name 70s horror movies recommended
e.g Rosemary's Baby
The Omen
Carrie
The Wicker Man
The Exorcist
Friday the 13th
Halloween

System: 
monster of the week

Project Sparrow

Facilitator: 
Jacqueline Brasfield

As an expert in your field it's not uncommon for you to be approached by organisations who want your assistance. So when a representative of "DeNeCo" got in touch you were quite happy to consider their proposal. The initial brief was vague (the accompanying confidentiality agreement was much more robust) but they paid well. Very well. After doing some research on DeNeCo you decided to accept the offer.

For the past 2 years you've visited the facilities once every 6 months with a group of other experts who have a wide variety of skills. The work is engaging and challenging and is similar in many respects to other projects you've been a part of - with two major exceptions: You don't know what you're actually helping develop, and you're always brought to the facility wearing a blindfold.

Note: This game may not be suitable for players with claustrophobia or who otherwise might not be comfortable being blindfolded for a long period of time. Players will likely be leaving the building for all or a portion of the round. Pre-registration essential as character bios will be mailed out in advance of the game. Any costuming required (minimal) will be provided at start of game.

System: 
Homebrew
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