kapcon 2027

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The Treasure of the Hideous One

Facilitator: 
Luke Walker

The aged and crumbling account of Fondalus as scribed by Tharakimeios may be the only surviving clue as to the fate of Colonel Rosentos's expedition and perhaps the resting place of the Essence-Orb of the Black Sage, which he is rumoured to have sought. That scroll, like a map to hidden riches, now lies in the hands of a small group.

Did Rosentos find fabulous treasure or die in dark places? Did he betray his men to an evil sorcerer or did they share in his good fortune? Does the Essence-Orb reveal all knowledge that is asked of it, no matter how secret, or does it tell nothing but lies that lead to despair? The answers lie in wait for those willing to venture into the mists that shroud them.

The Treasure of the Hideous One is a classic Dungeons and Dragon wilderness adventure in which the player characters follow a century old tale in search of wondrous treasure.

System: 
Basic/Expert D&D

Phantasy Star - The Search for Luveno

Facilitator: 
Luke Walker

Desperate to capture the heroes, King Lassic suspended all spaceport travel throughout the Algol Star System. To continue their search for powerful artifacts and allies necessary to defeat the king, the heroes need to acquire their own spaceship. With help from the Governor of Motavia, the heroes return to the planet Palma in search of Dr. Luveno a famous inventor who can build spaceships.

The heroes visit Luveno’s laboratory in the village of Gothic, only to find he was arrested by Lassic’s robotcops. The village locals say the doctor was taken to Triada Prison, an outpost near the mountains south of the village. To reach the base of the mountains, the heroes venture through dense forest terrain, where vicious monsters are rumored to dwell.

The Search for Luveno is a scenario that is set in the world of the classic roleplaying videogame Phantasy Star. Play as Alis, Myau, Odin and Lutz as they defend the galaxy from the forces of the Profound Darkness.

System: 
Phantasy Star (D&D5e)

Astroprisma

Facilitator: 
Luke Walker

The light of civilization has faded from this universe. The names of even the greatest galactic empires have vanished from common knowledge. Megacities the size of entire planets are now deserted. The last remnants of our species live scattered across a hundred star systems, spread apart and unable to communicate.

Conflicts of interest and fights over important resources like ancient tech have created an environment of hostility between distinct factions with different ideals and goals. The influence of these groups has increased over time, leading to constant friction and wars between those with opposing values. Some, driven by either conviction or necessity, have chosen to leave the safety of their settlements and explore the universe in search of bygone artifacts.

As a spacefarer, you are starting a journey through a new star system. You will explore planets, ancient ruins, forsaken cities, and other locations, uncovering the secrets of the Old World. Your decisions on who to side with and what paths to take will shape the fate of the system and your own future as you continue exploring the galaxy.

Astroprisma is a GMless retrofuturistic RPG in which the players work together, guided by its procedural ruleset, to tell a story of their own creation and build a unique spacefaring adventure.

System: 
Astroprisma

Nightmare Town [redux]

Facilitator: 
Alasdair

"It was the middle of the day when the dame walked into my office. I could tell the moment I saw her that she was trouble - good-looking trouble, but trouble nonetheless. She slammed a foot-long wooden stake down on my desk and said she had a problem, a vampire problem, and she wanted it gone. I told her I didn't believe in vampires. She produced a thick wad of cash and asked how much. 'Honey, for $500 a day, I'll believe anything...'"

You'll be playing hard-boiled detectives working for the San Francisco branch of the Continental, stolen from Hammett. I'm going to bring to the table Tommy guns, fast cars, sultry seducers of all genders, clues, murder, extortion, arson, and because we love tropes: Vampires. You're going to bring hard-boiled dialogue, hard-boiled action, and hard-boiled morals. Together we're going to kill a lot of Vampires or die trying. Probably die trying.

[Note: This is a 2027 re-write of the 2018 original. Some big-picture ideas are the same, but having played the original won't affect your enjoyment of this edition; in particular Outgunned will deliver a much faster and more cinemantic game than Night's Black Agents did 9 years ago]

System: 
Outgunned
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