The light of civilization has faded from this universe. The names of even the greatest galactic empires have vanished from common knowledge. Megacities the size of entire planets are now deserted. The last remnants of our species live scattered across a hundred star systems, spread apart and unable to communicate.
Conflicts of interest and fights over important resources like ancient tech have created an environment of hostility between distinct factions with different ideals and goals. The influence of these groups has increased over time, leading to constant friction and wars between those with opposing values. Some, driven by either conviction or necessity, have chosen to leave the safety of their settlements and explore the universe in search of bygone artifacts.
As a spacefarer, you are starting a journey through a new star system. You will explore planets, ancient ruins, forsaken cities, and other locations, uncovering the secrets of the Old World. Your decisions on who to side with and what paths to take will shape the fate of the system and your own future as you continue exploring the galaxy.
Astroprisma is a GMless retrofuturistic RPG in which the players work together, guided by its procedural ruleset, to tell a story of their own creation and build a unique spacefaring adventure.
In Four Sherlock Holmes and a Vampire (Who Is Also One of the Aforementioned Sherlock Holmes)—officially abbreviated Four Sherlock Holmes and a Vampire—four players play four Sherlock Holmes who team up to solve mysteries and one-up each other. Secretly, one or more Sherlock Holmes are vampires. Can the four Sherlock Holmes find out who among them is a creature of the night?
This is a gmless game designed for players who find the aforementioned description ridiculous and hilarious.
A one page rpg that will likely conclude in 120 minutes
As you approach, you see the house rising out of the mists, almost like it's waiting for you. The sun has nearly set, bathing the house in a perfect, golden light, the kind that makes everything look beautiful. Usually.
This house is an exception, its ugly outside warped unnaturally by the years of neglect. Still, you feel pulled toward it, like a center of gravity or a siren's call. As you take it all in you feel somehow strange. You feel Home.
Home is a GMless RPG in which the players all contribute to create and map a haunted house. In Home, you’ll be taking on the role of someone exploring a house. On your turn, you’ll draw a card, answer a question on the card without revealing the card to your fellow players, and shape the story of your night in the house. As you go, you’ll work to meet your needs, but you’ll also sustain wounds. At the end of the night, you’ll find out if you make it out of the house alive.