Grace of the Empire

Facilitator: 
Steve Blum

A seedy dive in a backwater port wasn't where you expected to be when you left home months ago to seek your fortune, but you are here and your fortune isn't. Your only comfort is that you're not the only fool to follow your quest to a cold and windy corner of the Hesperian Empire. There are three kinds of patrons in this dockside shebeen called the Vituscan: drunken sailors, drinking sailors and woebegone adventurers. Shuffling to the bar you spot a handbill posted on the notice board. Could it be what you have sought for so long?

The adventure takes place in the Fourth Realm, a game world and system developed by 5E survivors as a framework for flexible, creative role playing in a fantasy setting. The rules-lite approach encourages players to collaborate and characters to cooperate. The d12 based magic, combat and skill system is designed to balance active defence and offence, reward tactical prudence and provide an incentive to look for non-kinetic solutions.

The system is intended to be easy to learn and play, although basic familiarity with table top FRPGs would be helpful. Pre-rolled characters will be available, but if you want to craft your own, I'll be in the assigned room half an hour early to help with that. I would also appreciate any comments, ideas, questions or suggestions I could bring back to the designers.

System: 
Fourth Realm
Number of Players: 
4 or thereabouts
System Knowledge: 
Not Needed
Genre: 
Fantasy Role Playing
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Preferred
Style: 
Classic adventuring
Age / Maturity: 
18+
Classification: 
PG
Scored: 
N
This game is teen-friendly: 
N