Wellington Anniversary Weekend January 17th - 18th 2026

Picaresque Roman

Facilitator: 
Luke Walker

Violence. Money. Betrayal.

Welcome to the City — a lawless district and also your home. Some here are fools who can only dream of striking it rich. Others are as smart as they are cowardly, hiding where the law has no say. But whatever delusion draws us here, whatever sin we wallow in that can only be indulged here, whatever it is that makes us take that step across the threshold, we are the wicked, and the City is our sanctuary.

You are a rogue trying to suck the marrow out of the big fish in this pond - the VIP. But you, you’re one of the picares, a rogue among rogues. You outwit all the rest, you take what’s yours, and then you laugh in everyone’s faces. But even you have to watch out, because someone close to you may not be what they appear - a Traitor. So once again, welcome to the City—we’ve been waiting. Join us in our song, a requiem for us rogues.

Picaresque Roman is a competitive RPG in which the PCs compete to be rogue among rogues as they steal influence and resource from a powerful individual called the VIP, and each other. Only one PC can come out on top, but one PC has secretly been hired by the VIP to work against the other rogues. If you’re the traitor, lie in wait for the moment when you can take back all that influence the PCs have gained for themselves. If you’re not the traitor, then find out who is, or you’ll meet your demise quickly.

System: 
Picaresque Roman

Mythic Bastionland

Facilitator: 
Luke Walker

On cold misten hills, beast witsome and fell
In holdings and havens the vassals adwell
Seers know the all, the start and the end
Myths hushed aloud to which truth must abend

You are Knights united by a common Oath:

Seek the Myths
Honour the Seers
Protect the Realm

You may have dreams of glory, but every Knight must accept the risk of death. The Seers who knighted you have deemed that you travel as a Company. While some of you may rest, roam, or die, your collective journey will be as one.

This is an old school hexcrawl scenario in which a group of Knights travel to a far-off island realm under the guidance of the Seers to seek the truth of the Myth that resides there. The scenario will be randomly filled out based on a few key choices by the players at the start of the session.

System: 
Mythic Bastionland

Traveller - High & Dry

Facilitator: 
Rory Hughes

In High and Dry the Travellers are given a ship in which they can explore the galaxy.....the only problem is they have to find it first!

System: 
Traveller

GAMES ON DEMAND

Facilitator: 
Daniel S

As has become an institution over the years we will be offering games on demand over the course of the entirety of KapCon.

At the start of each round any GM/DM/MC/Storyteller that is interested will pitch one or two ideas for a game and then we, as a group reach a consensus on what interests us and those games get run.

It's an opportunity for the facilitator to get an enthusiastic audience for some of the ideas they would like to bring to life and a chance for players to get a look in at game systems that they might not have previously considered.

KapCon is a great choice if you are unsure of what you would like to play next or would just like a chill game with an experienced host.

If you are wanting to run some games but are having difficulty choosing which ones to run, consider signing up for GOD and getting in touch with me. We are always looking for more hands to share the load.

I'll update this list with systems as I get people signing up but for now I will be offering:

SLA Industries
Monsterhearts
Stealing Stories For The Devil
The Devils Dandy Dogs

System: 
Any

Down Darker Trails

Facilitator: 
Tigger

Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!
Down Darker Trails is a setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen.
Start the weekend with a bang!
Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terrorand wild adventure!

Pregenerated characters provided.
Strong content warning - violence, gore, horror, cowboy accents.
R18 because I've met players.
If you climb in the saddle, be ready for the ride.

System: 
Call of Cthulhu

Kane’s Tone

Facilitator: 
Tigger

YOU WAKE UP.
You sit among trees, lying on soft pine needles.
Your clothes are torn, your hands are scratched. You’re in pain. You don’t know how you got here.
And you don’t know who you are.
There’s a dim, pulsing yellow light at the top of the hill, nearby.
Something is very wrong.
Will you figure out what happened in time to avoid what is coming?

“Kane’s Tone” is a modern cosmic horror scenario.

Pre-generated characters provided.
Content Warning - intense roleplay, horror, violence.

System: 
Call of Cthulhu

The Dare

Facilitator: 
Tigger

Halloween night. A haunted house. Will you live to see the morning?
The Old Barnaker House. Every kid has heard about it. Everybody has a different awful story about it. All of them agree it is a very bad place.
But here you are on Halloween Night, all because of that jerk Roger. He dared you and your friends to spend the night there. You couldn’t let him bully you. You will show him who is chicken! Everybody knows that there are no such things as ghosts... right?
Get your slingshot and your pocket knife. Grab some candy and ready your Rubik’s Cube. You and your friends are going to go face-to-face with the horrors of the Barnaker House. Hopefully you will live to see the dawn.
‘The Call of Kid-thulhu’ rules, a streamlined version of the traditional Call of Cthulhu rules
Inspired by 80s horror movies wherein pre-teens do battle with an undying monster and its house of horrors.

Pregenerated characters provided.
Strong content warning - violence, gore, horror.

System: 
Kid-thulhu

The Temple of the Peerless Star

Facilitator: 
Ciarán

The priests of the Temple of the Peerless Star in Ambaret have declared a holy night, an action they haven’t taken for over thirty years, ever since Rahmet ils Nar, the star they worship, visibly dimmed from a bright, fiery white to a dull, sickly yellow. No one knows why they declared the holy night after so long, but the faithful are taking advantage of a rare opportunity to nourish their connection to the Peerless Star, pouring into the temple’s main sept by the dozens in order to receive blessings from the star priests.

You, on the other hand, are here for treasure.

CW: Snakes

System: 
Trophy: Gold

The dragon stirs...

KapCon is currently preparing for its 2025 event. We're currently updating the website with the details, and I anticipate sending the initial plea for GMs in the next few days. But game submission is already open, so if you'd like to run a game, especially in round one or two, please log in and fill out the form.

I expect to spend the next two months trying to get games. Player registration will open once we have enough round one and two games to cope with our expected initial registrations. Normally that happens around the first week of November. More games will come in over November and December, and the timetable will be finalised in January. And then it's Wellington Anniversary Weekend and con time.

If you can't wait till then for your gaming fix, Roll For Hope is a lovely little con, which raises money for the Make A Wish Foundation. Or if you can go further afield, check out Convergence in Hamilton.

kapCon setup is tomorrow from noon

The printing has been done, so the con details are basicly locked. I can still take registrations and swap people into different games, and the admin desk will have all the details, but it won't be on the wall on Saturday morning. I'll close the registration form tomorrow.

Setup is tomorrow (Friday) at WHS from midday!

Setup involves carting the con gear down the elevator and along the halls, setting up the signage, arranging the rooms for gaming use, setting up the wall of games, and various other tasks. The more people who help out, the quicker it will go, so if you can, please turn up to help. Hopefully we can get through it in a couple of hours.

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