The good King Duncan has died. He was well loved by the people, and we shall all mourn his passing. Nevertheless, the sun still rises, and we must go on.
His kingdom is left to you, his children, divided equally to rule as you please. He had hoped that you would rule with grace, civility, and honour. Whether this is true remains to be seen.
Your people look to you for guidance, as you grow to rule your corner of the Kingdom. They need leadership, and someone who can provide for them in times of need. They can be demanding at times, but I trust that you shall rise to the challenge and show the people that you are deserving of your inheritance.
Whether you can get along with your siblings is a different story.
The Vow is a Political, Competitive Role Playing Game, in which players role play as the leader of a people. This game is still in development and playtesting, but if you're interested in playing something a little different and a little experimental (and putting in your feedback to make it better) then this is the game for you!
May contain violence. Lines, Veils, and X Cards will be used.
Trick or Bleat
The annual Harvest Festival has begun in the cozy town of Brindlewood Bay! For our players, the sweet treats, booths, and games of the event will have to wait- this year's guest of honor, Dimples the Wonder Goat, has gone missing. Can our ladies of the Murder Mavens Book Club find him in time for the award ceremony at the end of the night? And what dark forces might be conspiring for one goat?
Brindlewood Bay
Brindlewood Bay is an emergent mystery TTRPG written by Jason Cordova. In it, you play as retired older women in the titular town of Brindlewood Bay, Massachusetts. You and your fellow Murder Mavens (named for your murder mystery loving book-club) periodically solve real murders and strange happenings in your sleepy bayside community. Behind the scenes, a vile conspiracy lies in wait which may swallow the whole town and more unless the Mavens stop it.
The Serpentine Fork
Is it really theft to take from thieves?
The British Museum holds in her exhibits and halls over 8 million artefacts plundered from around the world during the height of the British Empire. You and your crew are here to steal one back: the Serpentine Fork.
All According to Plan
Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.
Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.
All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.
Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.
So, that leaves us with one question.
Are you in, or out?
Disney on Ice
"The Happiest Heist on Earth!"
Within a secret facility hidden in Disney World's Magic Kingdom, the disembodied head of Walter Elias Disney rests (for now) in cryogenic sleep. As the pharaohs of old build pyramids to house and shelter their remains, Walt Disney World was designed and built as a monument to house and protect Walt Disney's cranium. And you and your eccentric crew of expert criminals are going to steal it.
All According to Plan
Crime pays in this Carved from Brindlewood tabletop roleplaying game inspired by heist films like Ocean's 11. Assemble your crew of expert eccentrics, case the joint, and take what's yours.
Note: This is a fairly well-tested, but ultimately pre-release version of the game we're developing.
All According to Plan is a roleplaying game about camaraderie in larceny, about charming criminals stealing from targets as wealthy as they are morally bankrupt. The game is directly inspired by the Ocean's franchise, but it draws broadly from the wider body of heist cinema.
Emblematic of the film genre the game is based on, there is never a question of *if* the heist will succeed, but rather *how*- In what genius way will the crew overcome the towering odds stacked against them to pull out a last-minute success? AAtP is an emergent narrative game, which means each heist has no set approach or conclusion. You decide what details matter most, how the heist comes together, and how exactly your crew comes out on top in the end.
So, that leaves us with one question.
Are you in, or out?
Jeyna Solis-Schwirtz borrowed a book containing dark secrets of the Void from the Library of Worlds. Sometime later, she set it aside and forgot about it, and so did everyone else, until a library mechadron did an audit of the stacks. Discovering that the dangerous book had never been returned, and that Jeyna Solis-Schwirtz has since died, the mechadron is hiring heroes to track down the book before it can be used for evil!
"The Lost Book of Mektar" is a 1st-level 5e adventure written for Kobold Press's Labyrinth setting. Feel free to bring your own D&D 5th Edition (2014 or 2024) or "Tales of the Valiant" character, or use a pre-generated character I provide.
Step into the haunting allure of Regency England, a time of grand balls and Gothic romances, yet also of lurking terror and social upheaval. Embrace the darkness and decorum of Jane Austen's world.
A weekend long party featuring an opera never before performed in England, and you are invited. A fine way to start the social season, this event will no doubt be all they talk about in London. Granted, our host is an eccentric man; with curious tastes that some scoundrels would call depraved. His gardens; his art collection, and his library will certainly be worth exploring. Of course, there will be music; and dancing, and the latest fashions.
Content includes, madness, cosmic horror, suicide, social situations, the spectre of an irrecoverable faux pas, judgy socialites
February of 1935 – It's the height of the Great Depression, and a group of hobos agree to transport a mysterious package from the US to Mexico, unaware that they're being hunted by a horde of preternatural wolves, a tenacious detective, a maniacal luchador, sinister fishmen, a fanatical carny, and a seductive snake woman cultist, each with their own deadly intentions.
As they traverse the unforgiving landscape of Baja California, nerves are tested, blood is spilled, and survival becomes the only law in this pulse-pounding scenario that dumps the characters into a meat grinder of horror, madness, and thrilling grindhouse action!
Described as a Coen Brothers movie, directed by Tarantino, with effects by Tom Savini, based on a story by Lovecraft.
Content warning - this is intended as a game for mature players familiar with grind house action.
The scenario may contain situations, scenes and imagery that some players may find intense.
Lightning crackles from rampart to rampart of a wizard's tower.
The bricks have turned to crystal and are frozen in time, but they still feel warm from the blast.
The sun glints off a partially drawn protective circle.
A rivulet of ichor runs uphill for reasons no one can explain.
This scene shows the aftermath of a magical disaster that no one expected or understands.
Where others see only danger or tragedy, K.A.B.O.O.M sees questions waiting to be answered.
In K.A.B.O.O.M, you play scholars, historians, and arcane scientists called to study these extraordinary events.
Your job is not to punish or control anyone. Instead, you observe, take notes, and try to understand what happened by investigating, talking to people, and running experiments. You'll discover the odd forces behind the disaster and figure out how magic fails.
This roleplaying game is all about discovery. Each event is a puzzle, and every answer leads to more questions. Every new finding brings excitement and danger in a world where magic can rewrite reality overnight.
This is a playtest of a game in development
1805, Naples. HMS Scorpion is sent on a critical mission to intercept a transport loaded with French bullion.
(This mission follows City of Traitors, but playing both is not required).
1805, Naples. While HMS Scorpion refits after months on the Toulon blockade, the crew stumble upon a terrible French plot.
(This scenario is continued in The Treasure Ship, but playing both is not required).