Wellington Anniversary Weekend January 17th - 18th 2026

Sailing on the Skye

Facilitator: 
Ruth Harper

What better way to spend a weekend than sailing on the Skye?

An idyllic chance to enjoy the sun, sea, and learn a little sailing with a professional crew to do the hard work and provide sumptuous food.

Itinerary

leave Wellington's Chaffers Street Marina at 8am Saturday 21 December
lend a hand sailing down to the Marlborough Sounds
swim in the waters of a pristine bay
sleep lulled by the gentle waves
cruise the beautiful coastline
fish in the fertile waters
eat your catch - cooked to perfection
sail the Strait back to Wellington
returning by 10pm Sunday 22 December

Cost $200

Call 021 THE SKYE

We look forward to seeing you.

System: 
None

To Live and Die in Japan

Facilitator: 
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Having lived and taught English in Japan for nearly a year, the lives of six unlikely foreigners suddenly become embroiled with the Yakuza, rival recruiters, a caretaker, and the supernatural.

System: 
d20 Modern (Light)

HarnCon timetable

The timetable for HarnCon is up here.

Project Olive Branch

Facilitator: 
Trond Nilsen

Welcome to the Project Olive Branch Troubleshooting Task Force. You may be aware that Quality Assurance have recently detected several critical defects in the first batch of Vindicators, due to be delivered to Alpha Complex Armed Forces in only a few days. Executive has determined that while these defects are most likely the fault of commie traitors and rival firms, a full review of the project is needed to examine these challenges and determine a preferred strategy for overcoming them.

Please report to conference room B14 for briefing.

Paranoia meets Dilbert meets Lockheed Martin.

System: 
Paranoia XP - Straight

Rhialto's Book of Marvels

Facilitator: 
Bruno Knewstubb

A character-driven game of almost childish one-upmanship played amongst the Dying Earth's most puissant arch-magicians (who happen to be stuck, in a book). Somebody must win - be sure it is you!

System: 
Dying Earth / Skullduggery

Lashings Of Ginger Beer - Five Go Mad On Tour

Facilitator: 
Julia Blackmore

A Famous Five piss take in the style of the TV comedy, Five Go Mad in Dorset, by The Comic Strip team.
It is the summer holidays. You are all on tour with the Barmy Army, and having a spiffing time following the English cricket team around. What strange mystery or exciting adventure could possibly be uncovered. No doubt, some kind cricket fan's mum will provide you with loads of cream cakes, tons of ham sandwiches, bags of lettuce and a mountain of tomatoes - wizard!! So bring along your silly British accents, bicycles, camping equipment, cricket bats and simply lashings of ginger beer - well hoorah!!

System: 
Lashings of Ginger Beer

Herald of the Yellow King

Facilitator: 
Andy Millar

As a cold December settles over the kingdom of Shereborne, you are brought before Lord Boniface and commanded with the simple task of delivering an apology for a past grievance.

However it is hard to undo that which has once been done, and a chain of events has now started which may result in madness, murder or much worse for the lands of Wessex.

As the herald of the Yellow King spreads his dread news across the land, you will need to summon all your courage, cunning and wisdom if you are to halt the power of the yellow sign.

yellow sign
System: 
Call of Cthulhu (Dark Ages)

Monsters in a Manual

Facilitator: 
Ian Bayard

In 1983 the Reagan administration approved a 2 billion dollar bill for the relocation and resettlement of 18,000 refugees from "non-reality-based" countries and regions to start new lives in the good ol' U.S. of A.

Today is a proud day for Gary the Beholder and his friends, the first native-born generation of “Monstrous Americans” as they embark on a road trip along the classic Route 66 to start their first year of college.

System: 
Freeform

Frog Princess

Facilitator: 
Sam Walker

An unlikely band of the Sovereign's Finest flees the Theocracy of Jarzon with Palin the prophet. All that stands between them and escape is miles of treacherous swamp and a swarm of pursuing hunters. The Sovereign's Finest are used to finding themselves up against the odds. But when they run out of options, things get interesting.

System: 
Blue Rose

The Rosetta Plague

Facilitator: 
Luke Walker

“The TAS Thoth! Sounds like a musical, looks like a music hall! I thank you!” The Doctor throws the TARDIS doors open and leads you out onto a wide open, brightly lit hall inside the Archive ship. A symbol, a ‘T' made of hexagonal cells, is engraved on the wall.

"Torchwood. They're doing good work in this time period, to be fair. Lots of archiving, lots of research. None of that imperialist, if it's alien it's ours, nonsense from the 21st Century.” He breathes in, looks up and smiles. “No, here, all they're concerned with is the endless, complex tapestry of hist-Oh.”

Running towards you, arms waving, teeth bared, are a variety of aliens. Each one looks furious, each one is brandishing a weapon and each one is screaming one word over and over again.

‘DEATH! DEATH! DEAAAAAAAAAAATH!'"

Play the Doctor, Rose, Captain Jack and the gang through an adventure in time and space.

This game will be run on Saturday night, during the larp, for non-larpers. Please contact the facilitator if you want to play in it.

System: 
Doctor Who Adventures in Time and Space
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