Wellington Anniversary Weekend January 17th - 18th 2026

BLU is the Night

Facilitator: 
Daniel Atkins

The year is 2076. Deep in the heart of Seattle, a secret rivalry between two companies is escalating. Murder, sabotage, theft, and arson are only the beginning. One company, known only by the code-name "Builders' League United", has finally amassed the resources needed to launch a final assault; and that's where you come in.

You are an elite team of Mercenaries, experts in your chosen fields. The nine of you have been hired for a delicate job; somewhere in the headquarters of a powerful company lies a heavily defended safe. The contents... well, you haven't been told what's in it, but your employers are paying you a lot of money to retrieve it for them. Enough that you could all retire and live comfortably for the rest of your lives.

The catch, and there's always a catch: the safe lies deep within the heart of one of the most secure buildings in the city. You'll need to work as a team to pull this one off.
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A Shadowrun game for 4-9 players. Characters are pre-generated, but some customization will be allowed.

System: 
Shadowrun 4th Edition

The Discarded

Facilitator: 
Tigger

In 2172 AD the most repulsive mutant horrors were expelled from earth. For 14 long lonely years, you, the dribbling, infected, creatures of nightmare have been doomed to wander the solar system in a rusty shell of a space ship – The Kalistrate. No refuge to be found on any of the terra-formed planets. No place to call home.
In a society seeking the ultimate in physical beauty, what becomes of those who are less than perfect? A challenging role-play set in the future, confronting the roles of beauty and humanity.
Costuming: This is very open. There is one common theme: All characters have physical mutations of some kind.
This has NOT been designed as a combat game.

System: 
freeform

The Tree of Souls

Facilitator: 
Hamish Cameron

The town of Redvale isn’t especially prosperous, but the mayor has enough gold to offer a pretty reward for the recovery of his missing daughter. Since you’ve been tracking a band of orc slavers through these woods for the past two weeks, it should be easy money. The only thing that could complicate your next payday is if any of your companions had a complicated relationship with the mayor or his daughter…

System: 
Dungeon World

Argonautica

Facilitator: 
Anna Klein

Desperate times, desperate measures. Down on ratings, down on funding, slowing slipping off the airwaves and into oblivion, an ailing television network launched its final gambit: a pressure-cooker reality TV show where the contenders for the grand prize have to spend three months living on a submarine, deep under the ocean.

It's been three long months of claustrophobic life in the submarine for contenders and crew alike. For the contenders, it's been a non-stop barrage of interpersonal conflicts, hoops to jump and psychological mind games for the world's entertainment. For the crew, it's been life under the network's sword of damocles. In the tiny confines of the underwater vessel, everyone knew that the pay off is the prize, all else must simply be endured. It has been three long months of gritted teeth and thinking of the money at the end, if only it's all a success.

And now, at last, it's all over. With the last of the crew and only three contenders left on board, the winner has just been announced and filming has wrapped. The cameras are off, the submarine has begun its ascent and in just three hours, you're free. There's only three more hours to endure.

Argonautica is intended as a intense, experimental larp dealing with mature themes and some horror elements.

System: 
Freeform

Do Not Go Gentle

Facilitator: 
The Brothers Dingwall

30 years ago you were the best. A team the Mob and the cops both called on in turn when things needed to get done. No one could touch you.

Now it's 1987, and people are starting to die. People you know from the old days. You know you crossed people, you know many many things didn't end right - but you don't know who's killing your friends or why.

You put the word out. It's time to get the old crew back together - the Bedlam Kids can take on one last job before they die...

***

Do Not Go Gentle is a tragic crime drama by The Brothers Dingwall, using their homebrewed Goatsong system.

System: 
Goatsong (homebrew)

Call for games

So, its only four months to go till KapCon XXI, so its time to call for games. We've already got a few, thanks to the suckers wonderful people who offered early or were unable to avoid me at last years afterparty. But, as always, we need more. A lot more. Last year we ran 75 seperate game sessions, or about one for every two participants (we also ran about 20 sessions of Games on Demand). We're going to need about the same this year. Which means we need you to volunteer.

So, if you have a game idea, any game idea, and you're willing to run it at KapCon XXI, fill out the form. Please. Whether its crawling horror with Cthulhu, heroic fantasy in Lord of the Rings, a classic D&D red box dungeon crawl, or an intense family drama larp, with 150 gamers around, there will probably be someone who wants to play it. So please, step up, volunteer to GM, and help make KapCon XXI happen.

(GMs receive discounted entry and a free game pick for every session they run. We can also absolutely guarantee that in the event of Cthulhu rising from the depths, they will be eaten first. Which is better than it sounds, really).

White Rabbit

Facilitator: 
Karen Wilson

Admiral Kim: So she’s absolutely determined to remain in active service for the duration? Can’t be tempted with a choice teaching position at the Academy or a promotion? Can’t we just tell her that cosmic radiation will harm the baby?

Commodore Strassmann: She’s not a total idiot, just bloody-minded… Background radiation in the warren is lower than here on Earth. And ships are shielded for transit to the rabbithole. But yeah! She’s determined alright! And seems like she’s related to half the officers in Starfleet. I’ve had submissions from 4 Lieutenants, a Commodore, 3 Captains, an academy instructor, the Chief Engineer and Admiral Lapin herself. Aunts, cousins, brothers… Like bloody rabbits, these Lapins!

Admiral Kim: Let her try, then. We’ve been debating this for too long and lost too many good people. Kids have been growing up for decades on freight ships and liners. Though I’d have preferred a restriction on babies and toddlers. They’re a menace even on passenger flights. Shall we dredge up other recent requests and put together a crew. A courier, I think. Give her the speed and responsibility she’s used to, but in charted tunnels. A Scout is no place for children

Captain Jess Lapin: Hero of the Scout Corps; Discoverer of 3 habitable systems; Rescuer of the Passenger Liner Nomad with 2000 colonists aboard, Charter of 47 tunnels and star systems; Mother.

Join Captain Lapin, her 3 month old daughter Bronwyn and the crew of the fast courier Argent with their families, as they depart on their maiden voyage into the warren, the dark tunnels that link remote star systems and galaxies.

http://drbunnyhops.livejournal.com/tag/white%20rabbit I expect I'll be posting some non-spoilery game development stuff and spoilerful post-con reports

NZRaG is back

The NZRaG forums, which have been a heart of the Wellington gamer community, have had some trouble recently as their database went rotten. But now they're back:

http://www.nzrag.com/nzrbb/index.php

Its a new instance, so you will need to reregister, and it'll probably take a day or two to process people and give them posting rights (a delay sadly necessary thanks to the number of spambots out there). The old forums have been archived, so all our discussions of KapCons past have been preserved.

The Difficult Life of the Costumed Henchman

Facilitator: 
Brooklynne Kennedy

Most villains have them: themed, costumed henchmen who aid them with their fiendish heists and dastardly plans. They may appear faceless behind their masks, but those henchmen have lives, too. And their lives are can be difficult. They have to put up with crusading heroes, the cackling madmen who employ them and poor working conditions. It's tough work, for which they get little respect. Something has to be done about this! It's time for the costumed henchmen to unionize.

Tonight select henchmen in the employ of the city's most prominent villains have gathered to decide how they should proceed, and what collective demands they will make to their employers. Will be the start of a new era? Or, like those of so many villains, will their plans be foiled?

The Difficult Life of the Costumed Henchman takes place in a pretty typical supers universe. That is, it is a world very much like our own—except that there are superheroes, supervillains and, of course, those supervillains tend to have squads of costumed henchmen to do their bidding.

There may be a whole world out there, but this game is primarily concerned with what is going on in the City.

The City is a typical shining American metropolis. It's got a thriving business district downtown. It's surrounded by a score of comfortably middle class nearly-identical suburbs. And it's got its own daily newspaper, TV station and inspiring bloggers. But more importantly, it is home to a number colorful of superheroes and supervillains.

System: 
LARP

Kin is less than kind

Facilitator: 
Sophie M

Latimer and Latimer, Attorneys at Law
Level 38
100 E 79th Street, New York

To whom it may concern,

You are receiving this letter as you have been mentioned in the Last Will and Testament of Henri MARKDEN.

Mr Markden passed away three weeks ago from a heart attack at his home. As his lawyers we have been given strict instructions as to how the Will is to be read. Each of you will receive a personal message from the late Mr Markden, before the Will is read.

Please ensure you are present at our offices on January 21st 2012 to ensure your part of Mr Markden’s will can be appropriately transferred.

Sincerely,
Juliet Latimer, partner

System: 
LARP
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