Wellington Anniversary Weekend January 17th - 18th 2026

The Darkness has Come... To Wellington!

Facilitator: 
Shaun Garea

It has been ten days since the world went dark; the sun is gone, the stars are gone, and now only darkness remains.
Then, five days ago: THEY came!

You are at Wellington airport, along with a host of other people. The terminal has become an emergency center, at least it had until people started disappearing... disappearing in the dark. Now people are scattering and the backup power is dwindling. News on the shortwave radio (the only comms still working) has talked of evacuations in the harbor, you have also heard of strange things being sighted in the city itself. Will you hunker down and wait for help? Go for evac? Or investigate the city?
Whatever you do though, just remember to STAY IN THE LIGHT.

Ten Candles is a tragic horror game where every player knows that their character will die by the end of the session but the characters themselves still hold on to hope for their survival!

This game will feature mood lighting, LED candles, and atmospheric music.

No dice or pens needed. All materials provided. Character creation is part of the session.

Content Warnings:
Horror, violence, (potentially graphic) death.

System: 
Ten Candles

Deluge at Thistledown Hill

Facilitator: 
Shaun Garea

"Deluge at Thistledown Hill"

Thistledown burrow is flooding in the great storm. You and your fellow rabbits, cut-off from the rest of the warren, must escape and cross forests, human lands, face predators and perhaps even navigate through those nasty concrete snakes (roads) to reach the safety of the storied and safe 'Warmburrow' from tales of old – or do you decide to seek refuge elsewhere?

Session will include character creation and all rules for the system are covered within the timeslot.
Dice, pencils, and paper are also included.
If you like to roleplay or if you have never done so before, you are welcome at this table.
Just bring yourself and a willingness/openness to be a crafty rabbit for a couple of hours!

Content Warning:
Game MAY feature flooding, animal predators (from Aotearoa), and animals (rabbits/players) in jeopardy.
Lines and Veils will be utilized at the beginning of the game.

System: 
The Warren (PbtA)

Stewpot - tales from a fantasy tavern

Facilitator: 
Paul Wilson

Stewpot: Tales from a Fantasy Tavern is a collection of mini-games that tell the story of a tavern run by former adventurers. It’s about hanging up your weapons, selling off your armor, and integrating back into society.

System: 
Stewpot

KapCon needs more games!

Its official: my hair is already on fire, and its only November!

There's been a huge response to the call for registrations, and clearly a lot of eager gamers out there. Which means we need more games for them to play, especially in rounds one and two. If you'd like to fill that need, please, for the love of Vecna, fill out the game submission form.

(In past years there hasn't been such a rush, but clearly things are picking up again, which is great to see)

Planet Mercenary – Gotta Start Somewhere

Facilitator: 
William Huggins

Starting a mercenary company is hard. Equipment is expensive. Starships are even more expensive. Somehow you get through all that and then no-one wants to hire you because you’re an unknown. But you’ve got bills to pay, so eventually you take a contract that pays just enough to keep the company going, offered by someone just as desperate as you are, and hope you can build your rep along the way.

That’s what brought you to Tealea.

Even with technology that can jump you across the galaxy in a handful of seconds Tealea still manages to be the back end of nowhere. The only people here are trying to get away from galactic civilisation because they think it’s rotten through. Maybe they’re right, but that hasn’t protected them from the pirates. So they’ve scraped together what little they’ve got to pay you to protect them in classic style – by wiping out the other guy.

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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”
Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people. Knowledge of the game system is not needed, knowledge of the comic is a bonus!
https://www.schlockmercenary.com/archives/

System: 
Planet Mercenary

Still to Come

Facilitator: 
Sophie Melchior

"Mayday, mayday, mayday. This is PrisonCorp facility 13-316-66. I repeat this is PrisonCorp facility 13-316-66.. oh god. They're getting through!"

.......................................................................

PrisonCorp 13-316-66. A prison planet home to the sector’s toughest, meanest and cruellest. Recently the lights went out. As a member of the Marine Reconnaissance Unit you're the best of the best. But this place holds secrets, secrets you don't want to face. Can you find out what happen? And survive to tell about it?

System: 
Traveller

Raiders of the Crystal Sea: Dead or Alive

Facilitator: 
Dale

The dread-pirate Ildrum von Shroud and the crew of the flying ketch Sky Shadow have been plundering ships passing through the Crystal Sea for years. But this time he’s gone too far; stealing from the powerful Celestial Academies who control magic in the Free Territories. Now there’s a price on his head big enough to tempt you and your crew to brave the dangers of the Crystal Sea once more.

Raiders of the Crystal Sea is a tabletop role-playing game about a crew of rogues, outcasts and explorers who try and make a buck running cargo across a snow-filled wilderness, exploring spell-scarred ruins and trading with isolated communities. If you can contend with the fierce magical storms, junker pirates, cannibal cults and restless dead you just might make enough to put food on the table and survive another day.

System: 
Raiders of The Crystal Sea

Escape from DL-526

Facilitator: 
Mike Sands

The only thing worse than not finishing your sampling run was being captured by Imperial soldiers. Fortunately, your team has escaped from what passes for a cell.

Now you just have to get out of the Imperial fortress, find your way back to the Xenogate, and return to base. It would be good to stop at the anomaly site and collect all the data recordings, too.

Hm, I wonder why that Imperial Legate was so interested in the anomaly site? Maybe you should figure that out too. It's bound to be something bad...

System: 
XGE13 (playtest)

Fever Isles

Facilitator: 
Mike Sands

"Volunteers to go ashore and blow up the fortress! Step forward if you're with us!"

The crew of the HMS Scorpion are the only ones who have a chance to stop filthy republicans dominating the Carribbean. Are you up to the task? More importantly, how much Glory will you earn doing so?

This is a playtest of my game of naval adventure, inspired mainly by O'Brian's Aubrey and Maturin, and Forester's Hornblower.

System: 
Glorious (playtest)

The Secrets of Skyhorn Lighthouse (D&D5e 2014)

Facilitator: 
Nick Pitt

Rumours and reports of a rampaging sea monster have ground shipping traffic in the Port Town of Skyreach Bay to a halt. You, a daring adventurer, swashbuckling sailor or rakish rogue have had your own important business interrupted amid a discovery that a merchant ship, the Jade Lion, has gone missing near Skyhorn Lighthouse.

To venture into the murky unknown, you won’t be able to go at it alone. At the very least you'll need a small crew of brave souls, but they’re in short supply here in Skyreach Bay. Who will answer the call and face the open seas and cutthroat enemies to save the crew of the Jade Lion from a dark fate?

"The Secrets of Skyhorn Lighthouse" is a Dungeons & Dragons adventure written by Kelsey Dionne designed for a group of four or five players of 5th level characters. Although no specific setting knowledge is needed for the purposes of this fast-paced adventure; the flavour of the world and characters will draw from the Forgotten Realms.

System: 
Dungeons & Dragons 5e (2014)
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