Here's what this years t-shirt will look like, subject to very minor typographic tweaking. Price will be $25.
We'll be offering it in both Men's and Women's styles, in a selection of colours. If you really really want one in black you can get it but people are saying Charcoal is the new black, and works much better with this logo :-)
Note that white is a possibility, but the colours would be inverted. Also, we need at least 4 orders in white (or light colours) in order to make it work, because there is extra cost in swapping inks over. If you want white, please choose your style, size and an alternate colour from the drop down. And make a note in the comments field that you want white. If we get enough orders, we will do a run in white. Otherwise, your alternate colour will be used.
And here's the order form. https://docs.google.com/spreadsheet/viewform?formkey=dGdteTREZHhxRTR0NlR...
With the con fast approaching, time for a word about deadlines. In the last week we're busy printing everything out so the con will run efficiently on the day. This means we need to lock stuff down and cannot make any changes until Saturday morning.
The deadline for registration is Wednesday 15 January. The form will be closed on that date.
The deadline for online payment is Wednesday 15 January. If you pay after this date, we will not notice and you will have to pay at the door.
The deadline for schedule changes, GM picks and switching games is Wednesday 15 January. After this, its set in ink and changes will have to be managed on Saturday morning.
There is no deadline for submitting games, but see above; if you offer something in the last week, it may not make the printed timetable or the blurb print-run, and will have to be added by hand - which means a high risk that people won't find out about your cool game and will not sign up for it.
If you email me requesting something done in the last week, it may not happen. The best I can do is add it to a list for the admin staff to handle on Saturday morning.
So, if you want to register, sign up for a larp, or offer a game, do it now.
London, 1888. It's July, stinking hot, and the city is crawling with things that can't be mentioned - vampires, werewolves, mummies, succubi, fae (dark horrid things - in the Islands they know, but the upper classmen here sniff and tell tall tales)...
...and now dead prostitutes.
For one reason or another, you're getting drawn into petty mortal disputes that, you're to find, are far less petty than they seem, and far beyond mortal than they have any right to be.
Saint Dymphna's School and College for Destitute Children is the only home you have ever known. You and your three fellow students live, study and play within the grounds. You've spent a lot of your life assuming that Saint Dymphna's was pretty ordinary, but in light of the fact that this is your last year there, you've been re-evaluating. And actually, things around here are pretty damn strange!
Based on the "Orphans of Chaos" series by John C. Wright.
You've been a warrior for decades now. One of the elite, the chosen few. Now the time has finally come to get out of that chair and do what you do best...only this time its for real!
LARP by Andrea Landaker
This story takes place in the far future, where commerce and intrigue between alien and human worlds have become commonplace. This is partly as a result of the humans' contact with aliens called the Tonnin, who are the only civilization to have mastered faster-than-light travel.
New routes of trade have also brought new conflicts, however. The Khetani, an insectoid race who value efficiency and cohesiveness, have attacked the amphibious Aquecians. The Aquecians only have one planet, the watery world of Aquecia, but it is located in a strategic spot for trade between the Khetani and humans. When they wouldn't make room at their spaceport for the number of ships the Khetani requested, the Khetani decided to make room by clearing away some old Aquecian ships and taking control of the spaceport. The Aquecians were shocked at this barbaric behavior, as they pride themselves on their ability to get along and foster peace. The Khetani, on the other hand, can't understand why the Aquecians cared so much about the loss of a few old ships when the spaceport can now be used much more efficiently.
The humans currently enjoy peaceful relations with all the aliens they know of, and are determined not to take sides or get involved in other races' conflicts. Humans are mainly interested in the peaceful trade of ideas, goods, and science, and have their own problems on Earth to worry about.
This story takes place aboard the Tonnin-piloted shuttle “Redshift”, headed from Earth to the Aquecian spaceport now under Khetani control. After several hours in hyperspace, the destination is in sight.
How will the four different races aboard the Redshift resolve their differences?
More cattle have turned up dead with inexplicable injuries, which always attracts the conspiracy theorists and other crazies. It's up to a deputy from the Alamosa County Sheriff's Department to figure out the truth while dealing with the Ufologists and a journalist who have their own theories and are only too keen to help.
Is this the work of earthbound predators, another hoax, or the prelude to an alien invasion of Earth?
Or, in English, "KapCon needs more games". We've worked up the preliminary timetable, and as you can see, there are some big gaps. Last year we ran 19 games a round, with a half-size round 6, so that leaves us needing two more in round one, one in round two, and 22 across the rest of the convention. Plus we need another three or so games for the non-larpers in round 3.5. In addition, we need "surge protection" games, in case we have more people than expected - one or two each round.
So, if you GM, or want to start, now is the time to fill out the form and offer to run a game.
No, it doesn't have to be original. I'm running a game out of a book, others are too, and there's nothing wrong with that. Others are running repeats of games they have run at other cons or in previous years. If you're stuck for ideas, there's a request list here (NOTE: we still have no-one running "The One Ring". In Hobbit season, we can surely do better than that), and there are old SDC scenarios here.
As for why: GM picks. If you run a game, you get priority entry in another session. GMs can jump the queue and pre-book their entire con if they run enough games. So if there's something you're really desperate to play, the answer is to run something else to get into it.
Two towns, both alike in dignity, linked by a big scary forest right plum in between the two of them. The towns of Hosepipe and Garden Chair, Washington are rivals and have been since the dawn of time. Well, since anyone can remember anyway. Come join in on some crazy frenetic excitement of the teen supernatural romance flavour, two groups of supernaturals, two sets of human best friends and two teachers who have an interesting past, this isn't a game for the weak of heart or those who like to take roleplaying seriously.
Prohibition was the best thing that ever happened to you. You used to be the lowest scum on the streets, now you’re welcome at every fancy place in town. Millionaires know your name, and your phone number. Gin, whisky, champagne are the lubricants of high class life: your life. You were a big man about the towns, and had the respect of all your friends.
Now when you drive through the streets it’s with a shotgun on your lap, and when the mists descend you don’t go out at all if you’re smart. It ain’t the law. You’ve got him beat. It’s something else. Something that ain’t no respecter of authority, and ain’t too worried by bullets and armoured glass neither.
Some say it’s the devil come for his share. You say: fuck him. This is your town.
EPOCH is the game of character-driven horror. It aims to deliver a genuinely scary experience in a single game session by placing the focus of the game squarely on the characters, supported by a simple, yet evocative, system. EPOCH players are expected to be active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.