You are hired by Inquisitorial Interrogator Prodita Mendax to recover the "Revelator", a piece of forbidden xenos technology. Go at once to the cemetery moon Daedalon, where the xenotech device is rumoured to be located, to investigate!
Wrath & Glory is a class-based RPG set in the Warhammer 40,000 universe. Pre-generated characters will be supplied.
Content warnings: Undead, violence, religious fanaticism
The Emperor’s eyes are upon you, acolytes! I’ve heard word of an unidentified and likely dangerous biochemical known as "Gratis" circulating in hive Rokarth. Given the numerous suggestions of heretical activity across this acidic mudball, I need you to find out where and who that Gratis substance is coming from, discover its purpose, and destroy the source.
Imperium Maledictum is a skill-based RPG system set in the Warhammer 40,000 universe.
A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped.
Just another day in Halcyon City...
Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world.
... Or, the two greatest cities in the two worlds.
A game of multi-versal teenaged superhero stories.
Choose the path of Swords, Pentacles, Cups or Wands, then explore the Underworld beneath the City to try and find the Wish that will solve all your problems. Tarot cards will be supplied.
In the heart of Wellington Harbour, a group of reluctant survivors must band together to escape Matiu Island when a catastrophic zombie outbreak turns the once peaceful sanctuary into a fight for survival, battling the undead and their own fears as they navigate treacherous waters and uncover dark secrets from the past.
An improvised aciton movie game with the Never stop blowing up system as seen on Dimension 20
The good King Duncan - beloved ruler of all Kel'Aran - is dying. The people mourn in the streets, and his children gather in the Keep to say their final goodbyes. With his dying breath, he divides the kingdom equally between his children, and leaves it to them to take his people forward into the future.
As you take up the mantle of leadership, what Vows will you make to your people? Will you focus on bringing them wealth and prosperity, or perhaps ensure a bounty of farmland so that none shall go hungry? Or perhaps, you will choose a darker path and wage war with your siblings? In any case, you must see it that your Vows are upheld and your people satisfied, else there will be hell to pay.
Please note: The Vow is a competitive political rpg that is in development. It's a bit weird/different to your classic ttrpg, but if you're a fan of Smallworld, Civilization, Diplomacy, Twilight Imperium, or some good ol fashioned backstabbing, please come along!
Plunge into the baffling and bloody fight for power and glory in the back alleys and warrens of Black Diamond, and the fiefs and keeps beyond. You, a seasoned adventurer, walk into the World Gate that appeared suddenly and mysteriously, leading to an unknown land where odd things happen and some strangers are stranger than others. Evil wizards, mad clerics and mafia bosses should be avoided if you are smart. Strong drink and lucrative propositions should be ignored if you are wise. But you are not.
Roleplaying counts, alignment matters, survival is optional and you may be roaming on another deity's network.
The setting - Contra World - was created in the AD&D 1e era, and modified with elements from 1.5e, 2e and BRP sci-fi variants, with a dash of flavouring from other systems (Champions, anyone?). After a jarring side trip into 5e, it's come home to OSRIC.
OSRIC – Old School Reference and Index Compilation – is an open-source resurrection of AD&D 1e. It's faithful to the original, with a few modifications most of us were making back in the day anyway. But if you just gotta account for the relative effectiveness of a Bohemian Ear-Spoon against banded mail vs. a Bec de Corbin, references will be available. Full rules can be downloaded for free at:
https://www.osricrpg.com/files/OSRIC.pdf
Fifth level, re-rolled characters provided. Or bring your own fifth level AD&D 1e/OSRIC character.
The End of the World
The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.
Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)
Year Zero - Awake in the End
The Wallaceville Science Centre, once New Zealand's premier hub for biological research, now lies in ruins as Ground Zero for the outbreak that unleashed the apocalypse. Renowned for it's cutting-edge experiments, the facility harbored a secret project combining neuroscience and virology. The goal: to map and harness the problem-solving and decision-making abilities of elite roleplayers for potential military and crisis applications. What began as an innovative study turned into a catastrophe when an experimental antiviral agent mutated, triggering a global crisis.
The players awaken inside cryogenic pods in the facility’s restricted research wing. Dazed and confused, they recall fragments of being recruited under the guise of participating in a groundbreaking “elite gaming experiment.” Instead, they were subjected to extensive neurological tests designed to analyze and replicate their cognitive processes in high-stakes scenarios. Before the experiment could conclude, the outbreak swept through the facility, forcing desperate scientists to place the test subjects in cryogenic sleep, hoping to preserve their unique brains for later study—or perhaps as humanity’s last hope.
Now, as alarms blare and infected creatures stalk the corridors, the players must escape the chaos while piecing together the truth of why they were there and how the outbreak began. Was their participation in the experiment a coincidence, or are they somehow tied to the creation of the virus? The Wallaceville Science Centre holds the answers, but danger lurks in every shadow. The players’ legendary decision-making and teamwork will be tested like never before—not in a game, but in the fight for their lives.
The End of the World
The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.
Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)
Week Zero - The Breaking Point
Wellington, New Zealand’s vibrant capital, once celebrated for its stunning harbor and diverse culture, now finds itself in the grip of an unprecedented biological outbreak.
After a week spent in someone’s basement, rolling dice, sipping endless cups of coffee/tea/beer and slaying dragons during the holidays, you begin the day as you always do—blinking in the early sunlight, wondering where the hours/days have gone.
But the city has changed. Its narrow streets, steep hills, and coastal exposure now form a deadly landscape where the living fight to survive against the infected. Cut off by its geography, Wellington’s residents, having made it through Day Zero, now must navigate the chaos threatening to engulf everything they know.
The End of the World
The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.
Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)
Day Zero - Avalon's Dead Air
It’s a typical sunny day in Wellington, New Zealand. The U.S. election has just concluded, with the President being sworn in amid a backdrop of global political instability and rising national unemployment. Still, as the saying goes, "You can’t beat Wellington on a good day!"
It’s Friday afternoon, and you and your close friends have been invited to the renowned Avalon TV Studios in Lower Hutt. You’re being interviewed about the gaming industry—its current state and where you think it’s headed. Just off-camera, the next group waits their turn with the charismatic TV host, while the faint hum of activity from nearby sound booths hints at other productions in full swing.
Everything seems perfect, almost too perfect… or is it?