Wellington Anniversary Weekend January 23rd - 24th 2027

Apocalypse World: Five Pine Hill

Facilitator: 
Cameron

Old Man Gloam hid something in or around Five Pine Hill. Something worth getting into all sorts of trouble over, folks want it, some folks need it. There's even some rumors floating around that you know where his stash might be...

At the table, we're going to figure out what Gloam hid, why people want it so bad, and what you're prepared to do about it. Come for the drama.

Apocalypse World is a game about cool, competent survivors of the post-apocalypse fighting for a place in a world that's been burned and burned again. This new edition has toned down a bit of the horror and adult themes, and has sharpened and modernized other parts of the design. Some potentially sensitive subject matter, so we'll have a chat and use lines and veils before we get started to make sure we're all happy.

System: 
Apocalypse World: Burned Over

D&D musical chairs

Facilitator: 
Sam Malcolm

Welcome to the Academy of Magic, Science, and Adventure! Founded 50 years ago by Lord Carter, a seasoned adventurer and soldier, this neutral sanctuary trains young students in the art of exploration and survival. Surrounded by forest and accessible via a main road, the academy offers on-site boarding in its historic castle basement, while many students travel from nearby villages.
The main hall serves as a bustling event center for trials, tournaments, and gatherings.
players are all gathering in history class to start their different presentations of different relics that have found in their groups
During gameplay, players will swap tables to experience the adventure from different angle

System: 
DND 5th edition

Mothership: The Guerrero

Facilitator: 
Ciarán

You are the crew of the civilian research vessel Guerrero, which recently set up orbit around the planet Altjira IV. Only recently out of your stasis pods, you have already set to work analysing the local life. However, samples of alien flora and fauna you have been brought by the away team keep behaving unpredictably, and even the crew around you seem a little... off.

Your eyes feel heavy and gritty. Your limbs twitch when you lose focus for a moment. Your luck has never been worse.

And why didn't you realise today was your birthday?

System: 
Mothership

Murder at Hamilton House

Facilitator: 
Kirsten

It's 1938 and Lady Stockwell Hamilton has invited you to a rather cosy weekend gathering at her country estate in the Cotswolds. The guest list is a bit eclectic to say the least. Lords, Ladies, American ne’er do wells, and you can be assured there’s definitely a murderer….

Myths and Monsters #1 Monsters' Ball

Facilitator: 
Kirsten

Step into a world where monsters rule and murder is the ultimate power play.
Myths & Monsters #1: Monster’s Ball is a live-action murder mystery set in a seductive, dangerous realm of Vampires, Fae, Lycans, Gargoyles, and Ghouls. As tensions rise between rival courts and forbidden desires, corruption and ambition erupt into murder.
Play a bold Queen, a rebellious Fae Prince, or a dangerously seductive monster and shape the story through intrigue, alliances, and betrayal. If you love spicy fae romance, dark fantasy, and immersive role-play, this is your chance to dress up, dive deep, and embrace the monster within.

The Road to Broadhurst

Facilitator: 
Erin GT

A virulent goat-pox plagues the local goat population in Broadhurst. No one in the small farming village has the know-how or the resources to fix the problem. Fortunately three people from the nearby town of Wend have a cure, they just need to make the journey. There have been rumours of bandit raids and goblin attacks on the road, so they'll need some guards.

You are one those guards. Let's get those goats their medicine.

Draw Steel is a 2d10 system where you don't roll to hit, you roll how effective your hit is. This one shot is intended to be played at conventions to introduce players to the system. Characters will be provided. I'll have dice available, but if you want to use your own then you'll need two d10s and one d6.

I hope you come to enjoy throwing people through walls as much as I do.

System: 
Draw Steel

Wellington Supers

Facilitator: 
Keefe van Musscher

Wellington Supers
In a world that looks not unlike our own...except that superpowers have been known to exist since the early 1970s. It is widely believed to have begun with meteorite fragments brought back by the last of the Apollo astronauts. Speculations about earlier heroes, villains and powers abound.

But to your characters, that's old news. Your character manifested superpowers six months ago. After the initial shock they applied for assistance from a special government programme. You’ve been trained and given an alias and assigned to an emergency response liaison unit in Wellington, where all the player characters met each other. You’ve recently returned from an arson case in Canterbury and have had a quiet few weeks in Wellington. You’re new to this but starting to get the hang of things.

But then a crisis hits while most other supers and police are away. Can you and your teammates save the city?

Local colour. Larger than life action. Justice. A balanced team of colourful characters brought to life by you.

System: 
GURPS

The Heist

Facilitator: 
Jonathon Staite

Four strangers. One goal - the vault at the top of a magical tower. A heist like no other.
Can they trust each other long enough to succeed, or will secrets, rivalries, and chaos bring the whole plan tumbling down?

The Heist is a character driven game, think Ocean’s 11 meets Dungeons and Dragons, with a bit of humour thrown in.

System: 
Homebrew

The Great Dragon Conclave

Facilitator: 
Nicole Winters

It is time for the Grand Conclave. Representatives from each of the Ancient Houses gather together at the Tarakona Citadel.
The clutches of dragon eggs bearing the next generation of hatchlings will be revealed to the distinguished guests.
Prophecy has foretold that this year, for the first time in a century, one of the hatchlings will be chosen to be the new Sovereign.
Each of the houses is excited but wary. They know of the prestige and prosperity a house receives when their dragon becomes Sovereign. Some will do whatever it takes to secure this honour.

Be prepared for a LARP that combines escape room style puzzles with LARPing character interactions. You will be able to choose a character that fits your preferred play style.

System: 
Homebrew

To Not Burn

Facilitator: 
Emma S

Everyone likes the sun, however for you, it is your greatest enemy.
You are searching for the Solaris rings. You have managed to track them down to New New York. Why you might need these rings? Because you are Vampires and the sun burns you. However the Solaris rings will allow you to go into the sun completely unharmed. You must work together to find and retrieve the rings, or risk getting burnt to death when the sun rises.

This is a teen-friendly, characters driven role-playing game, run by a teen. It is a completely homebrew system with pre-made characters. It is set in the modern world a couple of years into the future (not much has changed though).

System: 
Homebrew
Syndicate content