Wellington Anniversary Weekend January 17th - 18th 2026

Skeletons on a mission

Facilitator: 
Sam Malcolm

A group of skeletons who have been serving a necromancer while helping defend from a small attack the players have flashs of the events where they were a group that happened to be on the bridge that ended with them landing in the heavy current of the water and have now suddenly found themselves washed up on a beach at the far end of there island home. The events have triggered something and have regained there minds and skills from there life before and now with a drive and connection to there old master back at the other end of the island as they are unsure how long this freedom of thoughts will last and so the party has to navigate across an island.

The Rule of Cool system is an in-development system and will have an explanation during the game

System: 
Rule of cool

Fresh Start Farm

Facilitator: 
Karen

The charity you work for has been given a huge old house with an amazing garden and lifestyle block somewhere in the Hawkes Bay. From the pictures, it seems like the perfect setting to help your clients get some distance from their troubled lives and do some healing work. When you Google "Sunbreak Station", the farmlet seems to have a bit of a shady history - spiritualist rituals, a hippy commune, some locals reckon there are ghosts or echoes of the past. All of you have seen some strange things - maybe you were fascinated, repelled or have a rational explanation for what happened to you - but you certainly aren't going to discuss that with your colleagues now. You're arriving at the farm today to get set up. Your first retreat starts in a week and it looks like you have a lot of work to do before your clients arrive.

System: 
MOTW

The Five

Facilitator: 
Hamish Cameron

Two Gas Stations both alike in dignity
In Exit 244 where we lay our scene...

Across a deadly no-ones land two intertwined hardholds ruled and inhabited by violent sexy fuckers stare uneasily at each other. Trigger fingers are twitching, needs and desires are itching, the psychic maelstrom is uneasy, and Esk, Count of the Purple Court is coming. This ain't no Texico and Juliet story, but you can be sure there will be a deadly ending.

System: 
Apocalypse World

Something Is Wrong Here

Facilitator: 
Morgue

Play your way into some Twin Peaks weirdness with me.

Something Is Wrong Here is a game by Kira Magrann. You'll be troubled people dealing with dark secrets in a broken David Lynch Americana. It's surreal and scary and sad. There is no plot, just moments to explore together. It's not a larp, but it's pretty larpy. Dress yourself for it if you like.

If your Empire is Inland and your Drive is Mulholland, come join me for this game.

System: 
Freeform

Heroes of the Hearth

Facilitator: 
Morgue

A band of brave fantasy heroes set off to fight the forces of evil. This game is about the people waiting for them at home.

Heroes of the Hearth is a game by Stiainín Jackson from the Seven Wonders anthology from Pelgrane Press. We create the world together and then make the pregenerated characters our own, and then play through a structured narrative as the family and loved ones of the brave heroes wait for their return. It's about family, and worry, and love, and fear.

System: 
Freeform

Nicotine Girls

Facilitator: 
Morgue

nicotine girls is a roleplaying game of teenage, lower-income girls looking for happiness. It's by Paul Czege (My Life With Master, The Clay That Walks) and was released free online in the early 00s. It's the winner of the 2002 Indie RPG award for Best Free Game.

You'll be young women aged 16-19 taking smoke breaks from crappy jobs. You have tenuous dreams and too many things going wrong. That's the whole game.

System: 
Nicotine Girls

Express Route: a LANCER Mech Adventure

Facilitator: 
Matt Player

LANCER is a mud-and-lasers sci-fi RPG, where players take the role of ace pilots, mechanics, and soldiers at the helm of advanced combat mechs in the far flung future of humanity.

You will take the mantle of mercenaries sent to secure a crashed transport from interstellar pirates in a 3 hour mini to mini combat session. Use strategy and teamwork to best your enemies in an all-out brawl on the planet Cressidium, where war between the Leandric States and Vestan Sovereignty grips the planet.

If you're after crunchy, tactical combat that maintains a focus on individual characters and teams, LANCER is the game for you. Expect the tone to be light hearted, but not comedic - jokes are welcome, but they won't be the main focus. Knowledge of the system will prove quite valuable but is far from required - I'm expecting some, if not all, of my players to be new to the system. Learning tools and reference cards will be provided.

System: 
LANCER RPG

Banana Light: A game of time travel and indestructable fruit

Facilitator: 
Bridget Hughes

A comedic roleplaying game about a team of agents using the power of bananas to change history. Why bananas? It's time travel, stop asking silly questions.

System: 
Banana Light

Three Goblins in a Trench coat

Facilitator: 
Bridget Hughes

Three goblins in a trenchcoat embark on a grand adventure/crime spree. Weird voices and general mayhem encouraged.

System: 
Three Goblins in a Trenchcoat

Kea: Mountain Trolls

Facilitator: 
Bridget Hughes

You are a Kea. You're adorable, scary smart, and armed with the swiss army knife of beaks. Your hobbies include theft, auto dismantling, hijinks, and shenanigans.

System: 
Kea: Mountain Trolls
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