There will be a new king in the mountains to the east. To appease the soon-to-be self-crowned King Ambrose a gift is to be delivered. You have been chosen to traverse the mountains at the border and deliver the gift, from one king to another, from one brother to another.
Mountain Resonance is a soon to be released game developed in Aotearoa.
It combines the desperation and horror of the Mothership® RPG/Panic Engine™ with the aesthetics of 1930s alpine mountaineering. If you want to experience horror and attritional mountaineering, this is your game.
Content warnings: Body Horror, loss of agency, colonialism, racism, character death, hypothermia
"Earthquakes have flattened Antioch! The princeps is dying! His new provinces east of the Euphrates are in revolt! The king of kings is on the march! The gods are angry and the empire is doomed!"
As turmoil threatens Syria, a merchant vessel docks at Seleucia Pereia bearing travelers from Rome chasing a rumour of an ancient figurine. In quake-ravaged Antioch, a troubled sailor is murdered in mysterious fashion. Is the empire as doomed as people say, and can you do anything about it?
Nefas is an under-development PbtA game of Lovecraftian horror set in the Roman Empire.
A group of skeletons who have been serving a necromancer, while helping defend from a small attack of zombies during flashes of events s where they were a group happened to be on the castle bridge they are knocked in the heavy current of the water and have now suddenly found themselves washed up on a beach at the far end of there island home.
It seems the events leading up to this have triggered their minds and skills from there life before they were resurrected as skeletons and a connection to there master back at the other end of the island calling them back for help as they are unsure how long this freedom will last if their master perishes what will become of them as the party must now navigate across an island.
Look, mimics are smarter than you or me. It says right here, it's canonical, it's in the big book of truth:

This means they could be ANYWHERE. They could be ANYTHING. They could be ANYONE. The Dragon Emperor has decreed that something must be done about this, and that's now your problem. How are you going to solve this? Is the twist that you're secretly all mimics too? Maybe the Emperor's a mimic?
Have your dice started eating each other yet? Have you counted them recently?
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.
Now you have have reached Talgon Forest, which grows more mystical by the day. The Panyar brought a cutting from their Heart Tree a few hundred years ago and now the paths and trees are becoming prone to shifting. A sacred site to the Horned One is hidden here too, and she has great power to offer you. Talgon Forest is one of the most pristine places left in Aldermark, but that does not make it safe. The forest does not care for intruders, and the Legion are only marginally better than their undead counterparts in the eyes of those things that call the forest home.
When the Chosen of the Moon Goddess Nyx faced the undead Cinder King, he Broke her, as he has Broken so many of the Chosen. The moon shattered and fell from the sky. A huge fragment of it lies in the Talgon Forest, and such a powerful and holy relic would be invaluable in the war.
Put a team together, choose your unit, and go and fetch it.
A reboot of the wildly popular* game from several years ago.
It's the first day of college and you're moving into a shared apartment in a dormitory with people you don't even know!
Sure, you have your secrets, but you can absolutely start afresh and no one has to know you're not a normal kid raised in a normal suburban house. Maybe you're the antichrist, maybe you have psychic powers, maybe you have weird abilities others would freak out about, but not to fear! You're in university now, it'll be totally fine.
You're the Gen Z progeny of some people who had wild adventures in the 1970s. Fans of films like The Wicker Man, The Omen, Carrie, Halloween, Rosemary's Baby and so on will have a blast.
Using the Monster of the Week system, this motley crew of misfits will face a bizarre mystery that blends modern horror with something a little more camp and classic.
(*Wildness of popularity may be exaggerated)
Space Marines. Adeptus Astartes. 8 foot tall, genetically engineered, cybernetically augmented. In great armour shall I clad them and with the mightiest guns will they be armed. And They Shall Know No Fear.
The Deathwatch has been requsitioned to intervene after a series of lightning strikes with uncommon co-ordination on the supply planet of Hydraxus IV. Acting as material and munitions center for ongoing war against the Orks in this sector, it is far enough from the front lines to have minimal armed presence. The Planetary Defence Force has failed to respond adequately to what should be easily tracked Ork forces, and ongoing losses are becoming unmaintainable.
Your Deathwatch squad is en route to prelimiary reports of another raid, and have orders to eliminate the Xenos.
Oath of Moment is a game designed to give humanity and character to Space Marines, by presenting them with humanising flaws and personality. Space Marines have Demands, from Duty, Honour, Blood and Conscience. And they can and will conflict. How you resolve these, how you navigate these emotional perils will speak who who you are.
This is a pulp-horror game set in the 1920s. It starts at a wedding, where the player characters are members of the Continental Detective Agency tasked with ensuring that the proceedings aren't disrupted by thieves after the gifts, or bootleggers upset that they weren't tapped to provide the necessaries, or that kind of thing. Cards on the table - obviously something occurs which needs a heroic bunch to wade in and solve problems. This game won't be in a Cthulhu-adjacent horror space, but there will be some combination of cultists, demons, zombies, and gangsters between the happy couple and their happy ending.
Outgunned is a pretty fast-paced game engine with a minimum of fussy rules to get in the way of the story. In the story design I've aimed to keep the options open for the players once the story kicks off, but there is a kind of logical end-point aka victory condition that means it's not a truly free-form experience.
You awaken strapped to a metal guerney raised upright in a rectangular pod. You feel cold, and disorientated. The straps go across your body at chest, hips and thighs.
"Welcome to Tau Complex, the latest expansion phase of Friend Computer's five century plan. Foxtrot crew please assemble in command dome."
As a Trouble Shooter and good citizen you are eager to help Friend Computer maintain your utopian society. There are no mutant commie traitors in this zone, everything is as it seems, you are all happy clones who don't belong to secret societies and you would never frame or betray any of your team members ... unless they were mutant commie traitors, but they aren't and neither are you because that would be treason and you love Friend Computer.
Note: Paranoia is not a typical scifi game and contains elements of good-natured PvP
Someone has died in a village where nothing exciting ever happens.
This has made everyone deeply uncomfortable.
You’ve been summoned by the mayor of this small village after one of the town is found dead under suspicious circumstances. The gates are shut, the villagers are acting strange, and the mayor would very much like you to sort this out before accusations, panic, or pitchforks become involved.
You'll be playing A Quest Within, a leadership role-playing game where you'll use your leadership skills, teamwork and the luck of the dice to solve this murder mystery.
We'll provide characters for players so you can step right into the game.
The game consists of story focused game time, led by our game facilitator William Bennett followed by a leadership reflection period, led by our leadership facilitator Tamara Buckland (we'll keep this bit more of a light taster so that it doesn't feel too work-heavy).