A role-playing game about making a last-ditch effort to save something you love. You play a group of punks, outcasts, and weirdos fighting to save your ’90s indie record store from succumbing to the Man. You’ll work to find moments of meaning and connection while trying to achieve your own goal and meet your boss’s demands.
Can you appease a has-been rock star and find true love?
Can you sell enough CDs to make the rent and join a band?
You’ve got from 10 a.m. to midnight to try.
It’s very likely that everything will go wrong, but at Revolution Records, that’s business as usual.
The big fish of this small, dusty, backend of nowhere pond has a job for you. Unfortunately you owe him, and while his thugs are not near as scary as they think they are he does have a gunship and just now you don’t. He keeps his word though which means if you do this job you’ll be free of him.
That means either the job’s not nearly as easy as he’s making out - or it’s worth a whole lot more.
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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”
Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people. Knowledge of the game system is not needed, knowledge of the comic is a bonus!
https://www.schlockmercenary.com/archives/
Aaaawwooooooooo
Was that..? Shit, a wolf’s howl. You hear another, and another joins them. You shiver, drawing your cloak tight. Wolves don’t come this far down the mountain, especially not where there are campfires burning. You hope.
Thick fog rolls over your campsite. Thick enough to obscure your fire. You can’t even see your hand in front of your face!
Aaaaaawwwooooooooo
Closer this time. You stand, hand on your weapon, ready.
This is a modified version of Death House, the introductory adventure published alongside Curse of Strahd, a 5th edition Dungeons & Dragons adventure modified for 5e 2024 rules.
This adventure is ideal for beginners! No Dungeons & Dragons knowledge required.
Welfare notes:
Death House is a Gothic Horror (fantasy) story and as such has many dark themes. Themes in this game include: violence (non-sexual), neglect, death, madness, the occult.
There will be no ‘on-screen’ or explicit sexual violence, racism, sexism, homophobia or transphobia and the same will not be tolerated from players.
Please let me know any limits, triggers or no-go areas beforehand or as we play.
We will employ a Red Card/Yellow Card system *during* gameplay. To use a yellow or red card, just say “yellow/red card”. You do not need to explain why (though you can if you want).
The little town of Redwater, Texas. Home to a good five hundred souls and the Quincey Morris University.
It is a time of curiosity, debauchery and intensity. The Swinging Sixties is in full swing, and it is summer break of 1966. Not a lot of songs reference the Summer of '66, but to hell with that, it's time to party!
However, there are a lot of tales.
Wright Patman Lake, the biggest lake for miles, has a few myths about it, such as the infamous Minotaur Scare of '63 where a group of six almost all died in the woods around Wright Patman and the last one blamed it on minotaurs.
Or, of course, the Mud Drownings in '62, where another group all drowned because they got stuck in the sediment at the bottom, and their clothing was caked in hardened mud.
But come on, those things don't exist... Right?
"Good afternoon, chummers. Name’s Goober. I’m looking to hire. My omae says to talk with you. If you check around, you’re gonna find I have a good reputation, and I keep my promises.
Good people, friends of mine, have gone missing from a tiny little neighborhood community. I want you to find out what happened to the people who lived there and bring them back alive if possible.
Are you in?"
This is a Shadowrun Mission, Season 7, episode 6.
The residents of a shantytown in Depression-era Massachusetts find their small community under assault from unknown forces. Working to overcome their own infirmity and the indifference of the authorities, the investigators - residents of the shantytown themselves - need to find out who or what is preying on them before those they hold dear are destroyed.
This is a scenario for Call of Cthulhu 7e by Scott Dorward. The players take the role of pre-generated investigators who work together, risking their sanity and wellbeing to solve mysteries
Small larp signup for KapCon 2018 is now open. If you'd like to sign up for any of the larps being run on Sunday, then please fill out the form here:
https://goo.gl/forms/86IciHtps3Fcvbo83
I'm using a form this year because its easier than emails. As usual, I'll be running a "shark week" for larps, and if anything is over-subscribed, allocating spaces randomly. If there are still spaces after that, then its first come, first-served.
Also, as a general con update: we now have over 50 registrations. We're most of the way towards filling the timetable, but we'll still need ~15 more sessions of gaming to fill out the con, including a few more games in rounds one and two. I expect those will drift in over the next month, so no panic yet. But if you'd like to save me from running around with my hair on fire later, the best way of doing so is to run a game.
The inquisition is scouring the land looking for practitioners of magic. Shockingly they have a lead. They have found someone that is rumored to know a practitioner... that practitioner is you!
Can you save your friend before they are tortured to death? or even worse, give you up?
This a homebrew system loosely based on a cross between Magicka (the computer game/mage suicide simulator) and paper, scissors, rock.
You are the Nobilis, humans elevated to godlike status in order to protect the core concepts of the world while your masters, the Imperators, fight an endless battle with beings from beyond space and time - The Excrucians - who seek to unmake everything.
You have nearly complete power over a concept. You could be the Noble of Air - controlling all aspects of the concept of Air. Not just air but the IDEA of air. The essence itself.
You could be the Noble of Lost Things and have control over all things misplaced or forgotten.
Whoever you are, you and your fellow Nobilis have been sent an unusual invite. One that could save creation once and for all. Or doom it. For the head Deceiver, the most famous and most powerful Excrucian has invited you to a ball. An event where it claims to find a peace between those from beyond Creation and those who protect it.
Obviously it's a trap. You'll want to pick your best formalwear for this battle.
Nobilis is a freeform diceless RPG that uses resource management to keep the pressure on as you play gods who are sworn to protect creation. Quirky, imaginative, and engaging - this is a classic game of divine power in a strange modern day setting.
Be prepared for anything.
Three to five Feegles o' the Heather Slopes Clan are sent to the town of Small Onion by their Kelda after she forsees sommat a-fallin' Pansy, grand-bairn of the old Hag there. A story of fightin', stealin', and boozin' - an' for every other problem you can alwa' steal a hat an' a big coat and operate it wi' sticks. The bigjobs won't know the difference.
Feegles are Pictsies - tiny little kilt-wearing people covered in blue tattoos and a bad attitude (w' a heart o' gold o course tho ye ken). Very tough and strong, but not a' that clever, so to speak. They are a creation of (GNU) Terry Pratchett. Knowledge of Feegles and the discworld they live on is useful but not necessary. Willingness to gie' any scunner a looks at ye funny a face full a heid, though, tha's a reck-u-uirement.