Wellington Anniversary Weekend January 17th - 18th 2026

The Treasure Ship

Facilitator: 
Michael Sands

1810, Naples. HMS Scorpion is sent on a critical mission to intercept a transport loaded with French bullion.

(This mission follows City of Traitors, but playing both is not required).

System: 
Glorious (playtest)

City of Traitors

Facilitator: 
Michael Sands

1810, Naples. While HMS Scorpion refits after months on the Toulon blockade, the crew stumble upon a terrible French plot.

(This scenario is continued in The Treasure Ship, but playing both is not required).

System: 
Glorious (playtest)

Down Darker Trails - Hell's Peak

Facilitator: 
Tigger

In the summer of 1877, a trio of gruesome murders are committed in the mining town of Hell's Peak, Colorado. The locals are blaming a strange pioneer caravan that passed through the town, but your players may discover that more sinister things are afoot...
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!
Down Darker Trails is a setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen.
Start the weekend with a bang!
Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror and wild adventure!

Pregenerated characters provided.
Strong content warning - violence, gore, horror, cowboy accents.

If you climb in the saddle, be ready for the ride.

Eat the Reich!

Facilitator: 
Screen_Monkey

Blood. Guts. Vampires vs. Nazis.

It’s 1943, the world is on fire, and the Allies are desperate. Conventional warfare isn’t enough to stop the Nazi war machine — so they’ve unleashed something far older, darker, and hungrier. That’s where you come in.

You are a vampire commando, parachuting into occupied Europe on a mission of unholy sabotage: infiltrate the Reich, devour its soldiers, and dismantle Hitler’s war effort one bloody bite at a time. Your fangs are your weapons, your hunger is your engine, and the battlefield is your banquet.

Eat the Reich is a fast, furious roleplaying game of grindhouse pulp horror, equal parts black comedy and gore-soaked action. You’ll tear through enemy lines, unleash monstrous powers, and compete to see who can drain the most blood before dawn. Think Inglourious Basterds meets Dracula meets Danger 5 — and then double the carnage.

Come for the chaos, stay for the arterial spray. No prior experience required — just a taste for blood and a love of over-the-top storytelling.

System: 
Eat the Reich

Freemarket

Facilitator: 
Screen_Monkey

Immortality, Anarchy, and Reputation in Orbit

Welcome to Freemarket Station, a vast orbital habitat where no one dies, no one goes hungry, and no one owns anything — except their reputation. Here, life is endless, but social standing is fragile. Clones, uploads, and body-swapping are common, but trust is rare. There is no money, no laws, and no death.

In this game, you and your fellow players are posthuman residents trying to make your mark. Will you form collectives to create art, technology, and culture that inspire admiration? Will you infiltrate rival cliques, sowing scandal and doubt? Or will you risk it all in the shadowy underlayers of the station, where exiles plot revenge?

Freemarket is a collaborative, narrative-driven RPG about creativity, conspiracy, and survival in a world where the only true currency is what people think of you. No prior experience required — bring your imagination and be ready to play in a society stranger than any alien world.

System: 
Freemarket

The Mountain Witch

Facilitator: 
Screen_Monkey

Trust, Betrayal, and Destiny on the Slopes of Mount Fuji

Winter grips Mount Fuji, and the dreaded Mountain Witch waits in his fortress of ice and shadow. You are ronin — masterless samurai — hired for the impossible: climb the mountain, slay the witch, and claim the reward. But as the snow deepens and the path grows perilous, you’ll discover the greatest threat may not be the witch at all.

Every warrior carries a hidden destiny. Every ally has a secret agenda. Can you build enough trust to survive the mountain — or will betrayal cut deeper than any blade?

A tense, story-driven role-playing game of honor, suspicion, and fate. No prior experience required.

System: 
The Mountain Witch

Wrath & Glory: Graveyard Shift

Facilitator: 
Seth Kenlon

You've been tasked by an Interrogator of the Inquisition to retrieve a dangerous xenotech artefact from the planet Daedalon. Can you navigate the unhallowed burial grounds of the Imperium to uncover hidden blasphemy?

"Wrath & Glory" is a Warhammer 40,000 roleplaying game using a unique d6 system.

Content warning: Warhammer 40,000 is a "grim dark" setting with satirically questionable morality settings. You are playing as heroes in this adventure, but only relative to an authoritarian empire that views human life as an expendable resource.

System: 
Wrath & Glory

Ragadorn Alehouse Brawl

Facilitator: 
Seth Kenlon

"Ragadorn Alehouse Brawl" was a 4-page roleplaying miniatures game published in the "Magnamund Companion" in 1986. It takes place in the fantasy world of the "Lone Wolf" game books (a little like "Fighting Fantasy") by Joe Dever.

In the game, you enter a seedy alehouse in the town of Ragadorn. Your goal is defined on your pre-generated character card, but inevitably someone else in the Alehouse has a goal that opposes yours. How will you achieve your task? Will you fight? bargain? carouse? a little bit of everything?

It's a pretty unique game somewhere between roleplay and wargame, but if you want to try out a piece of tabletop history, come to the Ragadorn Alehouse Brawl!

If you want to experience "Lone Wolf" or learn more about Ragadorn in the meantime, then check out Joe Dever's work at https://www.projectaon.org/en/Main/FireOnTheWater

System: 
Lone Wolf

Alice is Missing

Facilitator: 
Jamie Sands

A game played in silence via text - you WILL need a device with a texting app on it, Whatsapp is best but we can run it on Discord if people prepare.

*Please ensure your phone or device is charged, or bring a charger to use in the room*

Alice is Missing is a game about a group of teens trying to find their missing friend, Alice. None of the PCs are the culprit but must work together to unearth clues about locations, possible culprits and motives. Set in a small US town in winter, each character has secrets and motives, but none are as mysterious as Alice herself. This game can get very intense emotionally.

The game itself runs for 90 minutes but there's a fair bit of set up, rules clarification and so on so it usually takes the full 3 hours including debrief.

This game will incorporate the Silent Falls expansion

System: 
Alice is Missing

Home is Where Hæth is

Facilitator: 
Shaun Garea

Welcome to the land of Hæth on the eve of Ljust Träd. Come and sit, give those weary bones a rest after travelling the Queens Road. Come gather around the (LED) campfire and tell your story. Recount how you got here, share your troubles with us. Tell us your tales because maybe we can help. After all, isn’t that what the spirit of Ljust Träd is all about?

This will be a session of Wanderhome which is a pastoral fantasy role-playing game about traveling animal-folk doing their best in the wonderous world that they inhabit.

This is also a ‘warm-cup-of-cocoa’ type session. Wanderhome does not feature dice, there won’t be any violent battles, but if you feel that you would like to help tell a peaceful, collaborative, and hopeful tale around flickering flames (before the party all nods off to sleep) then come and share your story with us.

I, Shaun, will be your guide – I’ll have the campsite prepped before nightfall as there does seem to be many a tired traveler this evening that may need a place to rest.

NOTE: Light ambient music and LED lights will help set the scene (a darkened room with cozy glow of the campfire), the players will fill the rest of the space with their characters (character creation will be part of the session). Oh and if you have a phone with a light/torch on it - you are more than welcome to use it throughout the game (as fireflies are a big part of this world!).

System: 
Wanderhome / No Dice No Masters
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