It's 1938 and Lady Stockwell Hamilton has invited you to a rather cosy weekend gathering at her country estate in the Cotswolds. The guest list is a bit eclectic to say the least. Lords, Ladies, American ne’er do wells, and you can be assured there’s definitely a murderer….
Step into a world where monsters rule and murder is the ultimate power play.
Myths & Monsters #1: Monster’s Ball is a live-action murder mystery set in a seductive, dangerous realm of Vampires, Fae, Lycans, Gargoyles, and Ghouls. As tensions rise between rival courts and forbidden desires, corruption and ambition erupt into murder.
Play a bold Queen, a rebellious Fae Prince, or a dangerously seductive monster and shape the story through intrigue, alliances, and betrayal. If you love spicy fae romance, dark fantasy, and immersive role-play, this is your chance to dress up, dive deep, and embrace the monster within.
A virulent goat-pox plagues the local goat population in Broadhurst. No one in the small farming village has the know-how or the resources to fix the problem. Fortunately three people from the nearby town of Wend have a cure, they just need to make the journey. There have been rumours of bandit raids and goblin attacks on the road, so they'll need some guards.
You are one those guards. Let's get those goats their medicine.
Draw Steel is a 2d10 system where you don't roll to hit, you roll how effective your hit is. This one shot is intended to be played at conventions to introduce players to the system. Characters will be provided. I'll have dice available, but if you want to use your own then you'll need two d10s and one d6.
I hope you come to enjoy throwing people through walls as much as I do.
Wellington Supers
In a world that looks not unlike our own...except that superpowers have been known to exist since the early 1970s. It is widely believed to have begun with meteorite fragments brought back by the last of the Apollo astronauts. Speculations about earlier heroes, villains and powers abound.
But to your characters, that's old news. Your character manifested superpowers six months ago. After the initial shock they applied for assistance from a special government programme. You’ve been trained and given an alias and assigned to an emergency response liaison unit in Wellington, where all the player characters met each other. You’ve recently returned from an arson case in Canterbury and have had a quiet few weeks in Wellington. You’re new to this but starting to get the hang of things.
But then a crisis hits while most other supers and police are away. Can you and your teammates save the city?
Local colour. Larger than life action. Justice. A balanced team of colourful characters brought to life by you.
Four strangers. One goal - the vault at the top of a magical tower. A heist like no other.
Can they trust each other long enough to succeed, or will secrets, rivalries, and chaos bring the whole plan tumbling down?
The Heist is a character driven game, think Ocean’s 11 meets Dungeons and Dragons, with a bit of humour thrown in.
It is time for the Grand Conclave. Representatives from each of the Ancient Houses gather together at the Tarakona Citadel.
The clutches of dragon eggs bearing the next generation of hatchlings will be revealed to the distinguished guests.
Prophecy has foretold that this year, for the first time in a century, one of the hatchlings will be chosen to be the new Sovereign.
Each of the houses is excited but wary. They know of the prestige and prosperity a house receives when their dragon becomes Sovereign. Some will do whatever it takes to secure this honour.
Be prepared for a LARP that combines escape room style puzzles with LARPing character interactions. You will be able to choose a character that fits your preferred play style.
Everyone likes the sun, however for you, it is your greatest enemy.
You are searching for the Solaris rings. You have managed to track them down to New New York. Why you might need these rings? Because you are Vampires and the sun burns you. However the Solaris rings will allow you to go into the sun completely unharmed. You must work together to find and retrieve the rings, or risk getting burnt to death when the sun rises.
This is a teen-friendly, characters driven role-playing game, run by a teen. It is a completely homebrew system with pre-made characters. It is set in the modern world a couple of years into the future (not much has changed though).
Malakor the Malevolent is on the brink of completing a dark ritual, preparing a devastating portal within the ancient Twilight Spires. You and your companions must brave the treacherous ascent, battling the wizard's Orc and Goblin allies to stop the ceremony before a disaster is unleashed upon the realm.
A Level 5 Dnd Adventure (Characters provided)
Dare to step into a conflict where failure means more than just death—it means confronting the enemy from an impossible perspective.
Planet Mercenary – It’s Not a Trap
You’re being paid too well for an urgent delivery of goods to an asteroid station a very long way from everywhere. It’s a single pallet of goods, and your contract specifies that it must be delivered undamaged and on time to a location deep within the station. A forklift will be provided.
There’s even a very generous combat bonus!
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Set in the universe of the long running and now complete webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case a simple goods delivery.
[REDACTED], Eastern Europe. 17th of [REDACTED] 198- [REDACTED].
Strike Team Phi-Espsilon "Thunderbolts" has been tasked with investigating, assaulting, and resolving through whatever means necessary, the disturbance contained within the anomalous weather effect.
The weather effect correlates to the arrival of a previously encountered anomalous zone codenamed "Barovia". Previous instances have been difficult to resolve, due to lack of prepared response, and lack of information about what is within.
Barovia is apparently unable to be exited until the Critical Target 'Strahd von Zarovich", some kind of local ruler, is killed. This is made more difficult by the anomalous area being highly dangerous, and von Zarovich residing in a fortified residence.
Phi-Epsilon will be deployed from a [REDACTED] aircraft flying out of [REDACTED] using a High Altitude, Low Opening (HALO) drop directly above the suspected location of this fortified residence. They are to persue the mission, there is no option of exfiltration before success.