Wellington Anniversary Weekend January 17th - 18th 2026

KNOW YOUR CLEARANCE

Facilitator: 
Finbar

Greetings troubleshooters. Welcome! You slimy, newly synthesized clones, to Alpha Complex!

Your best friend and benefactor is the omnipotent, omniscient omnivore AI - Friend Computer. As a hyperintelligent AI, naturally he has better things to do than to solve the issues plaguing you troublesome remnants of humanity, so...

That’s where you come in, troubleshooter! You have been stuck with the important job of bringing a Hallowed Programmer to fix an issue with Friend Computer’s master terminal. Where is this located? Well that’s classified, above your clearance level. And what are you so interested for? Next you’ll want to know how to get there, and who you’ll be going with. Why do you want to know so much information? Sounds like something a communist spy would do! Know your clearance. Anything above your clearance is none of your concern. Anything below? Well that’s up to you to decide.

Paranoia is a classic RPG from 1984. A relic from a world still recovering from the red scare and the cold war. Filthy traitorous communists are your enemy. Treachery is all around. It’s as much a game of you versus the environment as you versus the other players. After all, how would it look to Friend Computer if you let them steal all the glory?

No prior game knowledge is required, but useful (And also illegal, how did you get a copy of that knowledge? That’s beyond your clearance!) ‘Tis a silly game. Prior roleplaying experience preferred, though a willingness to betray each other and argue profusely will do.

System: 
Paranoia 2E

Noir World

Facilitator: 
Luke and Ayla Walker

“The tragedy of life is not that the beautiful die young, but that they grow old and mean. It will not happen to me.”

Noir World is film noir, powered by the Apocalypse. It's an RPG of emotion, tragedy, risk, and relationships. The game tells the stories of characters who don't neatly fit into the binary of good and evil and live with the terrible consequences of their emotionally fueled choices. There will be a crime of some kind - but it may be yet to happen or have happened, be the focus of the story or just a dash of spice to the narrative.

In this game, the role of Director rotates around every player to create a weaving narrative full of surprises with characters in conflict with each other in the pursuit of their goals. The players all work together to ensure that all characters get the spotlight in the tale that the group creates and that the characters' stories all reach satisfying conclusions, no matter how dark they might be.

System: 
Noir World

One Hell of a Party: A (highly) modified Monsterhearts one-shot.

Facilitator: 
Dave

It’s a party at the lakehouse, and anyone who’s anyone is here. Sure, you can’t remember how you got here, or how you all know each other. But who cares when there’s shots at the bar, banging tunes, and so many beautiful and strange people to explore.

A (safe respectful) adult-themed, rules light, game of mystery and monstrous mayhem. The players will (mostly) be monsters, but even worse, hormonal teenagers. Based on the Monsterhearts mechanics, but with adapted rules.

Content warning: Includes adult themes, so R18 only. An 'X Card' will be used for players to indicate if they are uncomfortable with anything.

System: 
Monsterhearts (adapted)

LARP: Stella Somnia

Facilitator: 
Sarah Daymond

You, dear one, are a student of the greatest spiritualist who has ever lived.
Under your master's tutelage, you have learned how to travel the roads of the heavens and open your heart to the voices of the dead.
You have witnessed the darkest secrets of the rich and powerful.
You have been a herald of the lost and a comfort to the found.
However, your talent has made you bitter. You squabble with your fellow students in a vain attempt to come first in your master's eyes.
Tonight you will prove that you are the best of your master's students, or you will lose yourself in the trying.

In short: it’s Mean Girls: the LARP, but with seances and astral projection instead of parties and burn books.

System: 
LARP

KapCon 2022 is cancelled

Unfortunately, due to the Covid-19 situation, we have reluctantly decided to cancel KapCon this year. At present it seems unlikely that case numbers will drop sufficiently by late January for Wellington to be in level Green, and we're expecting a leap in December.

This is obviously disappointing - the first time in over twenty years we have not run - but we would rather cancel than risk running an unsafe event. We'd also like to give people certainty now, rather than cancelling after they've made commitments and travel plans.

I'd like to thank all the GMs who offered early games. Hopefully you'll get a chance to run them (there are a couple of other roleplaying events planned for later in 2022, and I'm sure they'd love to see them).

KapCon will be back at the same time, same place, in 2023, if it is safe to do so. Hopefully we'll see you all then.

Hunting of the Snark

Facilitator: 
Ana

"They sort it with thimbles
they sort it with Care,
they pursued it with forks and Hope,
they threatened its life with a railway share,
they charmed it with smiles and soap."

A quest for an unknown creature in an uncharted land! a great but possibly incompetent leader! And there you are, after months of sailing, ready to find the Snark!

System: 
Homebrew

Magnet City Saviours

Facilitator: 
Ciarán Searle

Just because you have powers, doesn't mean you're going to make it as a hero in Magnet City. Are you charming, heroic and, ultimately... marketable?
Superlative Entertainment is auditioning, and this is the most lucrative gig you could hope to land. Unfortunately, solo contracts are few and far between, so you're being trialled as a brand new team with some other hopeful unknowns.
Mug for the cameras, avoid property damage and save the day; It sure beats trawling the Barbican app for odd jobs as a low grade vigilante.

This game will use the Genesys narrative dice system first seen in Fantasy Flight's Star Wars RPGs.

System: 
Genesys RPG

Traveller: Flatlined

Facilitator: 
Rory Hughes

Flatlined takes place on the world of Neon, in the Usher subsector of Reft. The Travellers awaken in a crashed spacecraft, with only the vaguest memos of how they got there....

This is a scenario for the modern version of the Traveller game - the archetypal space faring RPG. Character sheets, pencils and 2D6 dice will be provided - easy system to learn. For any age or sensibilities, as long as you like science fiction.

System: 
Traveller (Mongoose 2nd Edition)

Or(e)gan trail

Facilitator: 
Haz

A ripple spread across the world. The sky turned white and the clouds became a riot of colours. In the following weeks chasms opened in the ground, and the less populous regions seemed to change. As months passed cities became isolated from each other as teleportation magic went awry and crossing the open expanses left many unhinged or dead.

A city of Artificiers attempted to protect carriages and the horses which pulled them, from the odd influences, eventually creating horse-less conveyances which came to be called the "Death Chariots" or "Death Coffins". Safer than other means of travel, they were avoided by all but the reckless, dimwitted or desperate, for the death rate was still high.

One year on couriers semi-regularly criss-cross the network of cities to ship luxury items, potion ingredients and packages for the Artificiers guild.

-------

The sun is high, the road is bumpy and now a band from the wild wastes are bearing down on your vehicle looking to capture you, your cargo and your ride. One of those days.

System: 
DnD 5e

Truckstop

Facilitator: 
Marcus Bone

You are a member of Security Team Bravo Blue, a patrol unit assigned with securing the perimeter of the Nevada Test and Training Range (a place known to many as 'Area 51').

But despite the fancy name, and the 'exotic' location, it's a boring job, really; most of the time you're simply sitting in your JLTV (Joint Light Tactical Vehicle) counting the tumbleweeds blow by, while trying to remember where exactly the God-damned virtual fence line actual lies! Worse, given the shift nature of your job, you're either sweating like a hog in the desert sun or freezing your unmentionables off in the cold of night while doing it...

Hell, the most excitement you've ever had is that time a group of college geeks straying too close to the base's gates (shouting how they were gonna 'Naruto run' the place - whatever the hell that meant) or when a lost herd of cattle wandered onto the rocket engine test pad (place smelt like barbeque for a month afterwards!). Let's be honest, in the months and years you've spent in the plains and hills around Bald Mountain you've never seen hide nor hair of any secret alien technology or anything even slightly resembling little green men. Instead - all jokes aside - you just get on with your job, which, in this case, is allowing the base's hard working military and civilian personnel to simply do what they need to do in peace!

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Truckstop is a modern day, horror-sci-fi scenario for a 3 or 4 players, utilising a homegrown version of the OpenD6 mechanics (what I've called Raw Six) to quickly bring play to the table. As this is a flexibly written adventure, I can ramp up or toned down the horror as required, so happy to have players of all ages at the table!

Note - This scenario was run (under a different system) way back in the mid 2000s - just in case any might have jump on board back then!

System: 
Homegrown
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