Trust, Betrayal, and Destiny on the Slopes of Mount Fuji
Winter grips Mount Fuji, and the dreaded Mountain Witch waits in his fortress of ice and shadow. You are ronin — masterless samurai — hired for the impossible: climb the mountain, slay the witch, and claim the reward. But as the snow deepens and the path grows perilous, you’ll discover the greatest threat may not be the witch at all.
Every warrior carries a hidden destiny. Every ally has a secret agenda. Can you build enough trust to survive the mountain — or will betrayal cut deeper than any blade?
A tense, story-driven role-playing game of honor, suspicion, and fate. No prior experience required.
You've been tasked by an Interrogator of the Inquisition to retrieve a dangerous xenotech artefact from the planet Daedalon. Can you navigate the unhallowed burial grounds of the Imperium to uncover hidden blasphemy?
"Wrath & Glory" is a Warhammer 40,000 roleplaying game using a unique d6 system.
Content warning: Warhammer 40,000 is a "grim dark" setting with satirically questionable morality settings. You are playing as heroes in this adventure, but only relative to an authoritarian empire that views human life as an expendable resource.
"Ragadorn Alehouse Brawl" was a 4-page roleplaying miniatures game published in the "Magnamund Companion" in 1986. It takes place in the fantasy world of the "Lone Wolf" game books (a little like "Fighting Fantasy") by Joe Dever.
In the game, you enter a seedy alehouse in the town of Ragadorn. Your goal is defined on your pre-generated character card, but inevitably someone else in the Alehouse has a goal that opposes yours. How will you achieve your task? Will you fight? bargain? carouse? a little bit of everything?
It's a pretty unique game somewhere between roleplay and wargame, but if you want to try out a piece of tabletop history, come to the Ragadorn Alehouse Brawl!
If you want to experience "Lone Wolf" or learn more about Ragadorn in the meantime, then check out Joe Dever's work at https://www.projectaon.org/en/Main/FireOnTheWater
A game played in silence via text - you WILL need a device with a texting app on it, Whatsapp is best but we can run it on Discord if people prepare.
*Please ensure your phone or device is charged, or bring a charger to use in the room*
Alice is Missing is a game about a group of teens trying to find their missing friend, Alice. None of the PCs are the culprit but must work together to unearth clues about locations, possible culprits and motives. Set in a small US town in winter, each character has secrets and motives, but none are as mysterious as Alice herself. This game can get very intense emotionally.
The game itself runs for 90 minutes but there's a fair bit of set up, rules clarification and so on so it usually takes the full 3 hours including debrief.
This game will incorporate the Silent Falls expansion
Welcome to the land of Hæth on the eve of Ljust Träd. Come and sit, give those weary bones a rest after travelling the Queens Road. Come gather around the (LED) campfire and tell your story. Recount how you got here, share your troubles with us. Tell us your tales because maybe we can help. After all, isn’t that what the spirit of Ljust Träd is all about?
This will be a session of Wanderhome which is a pastoral fantasy role-playing game about traveling animal-folk doing their best in the wonderous world that they inhabit.
This is also a ‘warm-cup-of-cocoa’ type session. Wanderhome does not feature dice, there won’t be any violent battles, but if you feel that you would like to help tell a peaceful, collaborative, and hopeful tale around flickering flames (before the party all nods off to sleep) then come and share your story with us.
I, Shaun, will be your guide – I’ll have the campsite prepped before nightfall as there does seem to be many a tired traveler this evening that may need a place to rest.
NOTE: Light ambient music and LED lights will help set the scene (a darkened room with cozy glow of the campfire), the players will fill the rest of the space with their characters (character creation will be part of the session). Oh and if you have a phone with a light/torch on it - you are more than welcome to use it throughout the game (as fireflies are a big part of this world!).
A note, slipped under your door. Sealed with wax. An image of a flame impressed.
Snapping the seal you read what is an invitation from a Lord of this great haunted city; a Lord Scurlock. Now what would a Lord want from you? Reading on, he requests your presence as he has a proposition, a proposition for someone with a set of very particular skills. Apparently, you come highly recommended.
Hearing the sound of a snorting horse (a rare sight and sound indeed are horses in the city), you go to the barred window of your cramped room and see outside a carriage bearing the same symbol as on the seal, the drivers eyes lift to you and he nods.
It looks like opportunity awaits?
Welcome to the dark-steampunk city of Doskvol and to a world facing eternal night. The city of Doskvol is surrounded by steep walls protected by powerful electrical fields. Fields that sputter as they try to keep endless hoards of roaming ghostly dead from passing through. Inside those walls are the last remnants of people - twisted over time after the great 'calamity'. At the bottom of the pecking order the underclass wail in misery and at the top the aristocracy lounge plump on riches. In the middle; smart scoundrels try their best to make some coin. Tis a city of bribery, treachery, and of course... opportunity.
This will be a one-shot of Blades in the Dark. This game uses the Forged in the Dark system which is an amended version of PbtA. Blades utilizes 'flashbacks' as a temporal narrative-jump device allowing players to turn their heists or criminal jobs into Oceans-Eleven-like adventures! Flashbacks allow players to skip a long planning phase for jobs and instead are thrust into the action. Character creation will be part of the session (its quick compared to many other TTRPG's), plus dice, pencils and paper will all be provided. Come be scoundrels, make a devil's bargain or two, and drive your characters to their absolute limits as if they were stolen cars!
You’re a cute animal who just bought a house on a paradise island!
All the folks here seem nice so welcoming just in time for the festival!
Welcome to your new home, make some friends, Grow some plants!
Sell everything that you grow just in time for the Harvest!
The sun is warm and the villagers could not be happier you are here
Perfectly Normal Animal Village Simulator combines cute animals with folk horror for charmingly dreadful results.
Brindlewood Bay is a tabletop roleplaying game that combines Murder, She Wrote with H.P. Lovecraft. In it, you play a group of elderly women, members of the local Murder Mavens Mystery Book Club, who help the authorities solve murder cases in a picturesque New England Town. Over the course of their investigations, they become aware of a dark occult conspiracy that connects the cases, and will eventually have to face that conspiracy in order to save their community. The game is low-prep and easy to play no matter your experience with tabletop roleplaying games. The game requires 3 d6 dice (spare dice will be available) and will be especially approachable for anyone familiar with Powered by the Apocalypse games.
From the creator's website:
"An ancient device has sent you and your friends, in the blink of an eye, to distant reaches unknown. The key to returning home—or anywhere else—lies within another prior-world site. But entering the towering Icon, topped by its mysterious, many-armed statue, is taboo to the locals—and the ruin contains a dangerous legacy of its original function. . . .
Ashes of the Sea is a complete adventure—plus complete quickstart rules that introduce concepts and character types from Numenera Discovery and Numenera Destiny—for novice and veteran Numenera players. If you’ve never played Numenera, or don’t even own the game rules, you’ll find everything you need (except dice!) to learn, run, and play the adventure. And experienced players will love the adventure itself. It even comes with a set of six characters, fully pregenerated and formatted to make it easy to learn Numenera."
Ashes of the Sea was the 2018 Free RPG Day adventure for Numenera.
This will be my first time running a Numenera scenario so I'm curious to see how the system handles itself at the table.
The old stories say that there used to be magic, once. It is no longer safe to discuss this openly. There is a guide who claims to know their way to an ancient source. A small group of travellers is following the guide, each for reasons of their own. But can they trust the guide?
There Used to be Magic, Once is a relationship-focused collaborative storytelling game that explores themes of trust, power and longing.
There Used to be Magic, Once is created by Christine Brooks and Joshua O'Connor. It uses the Descended From the Queen system.