Wellington Anniversary Weekend January 17th - 18th 2026

KapCon 2026

KapCon 2025 is on Saturday 17th and Sunday 18th of January. Monday 19th is a statutory holiday for Wellington workers and can be used for recovery.

The pandemic is still with us. Please check our Covid-19 policy before attending.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Grace of the Empire

Facilitator: 
Steve Blum

A seedy dive in a backwater port wasn't where you expected to be when you left home months ago to seek your fortune, but you are here and your fortune isn't. Your only comfort is that you're not the only fool to follow your quest to a cold and windy corner of the Hesperian Empire. There are three kinds of patrons in this dockside shebeen called the Vituscan: drunken sailors, drinking sailors and woebegone adventurers. Shuffling to the bar you spot a handbill posted on the notice board. Could it be what you have sought for so long?

The adventure takes place in the Fourth Realm, a game world and system developed by 5E survivors as a framework for flexible, creative role playing in a fantasy setting. The rules-lite approach encourages players to collaborate and characters to cooperate. The d12 based magic, combat and skill system is designed to balance active defence and offence, reward tactical prudence and provide an incentive to look for non-kinetic solutions.

The system is intended to be easy to learn and play, although basic familiarity with table top FRPGs would be helpful. Pre-rolled characters will be available, but if you want to craft your own, I'll be in the assigned room half an hour early to help with that. I would also appreciate any comments, ideas, questions or suggestions I could bring back to the designers.

System: 
Fourth Realm

The Haunting of Castle Gyllencreutz

Facilitator: 
Janell Vaughn

Vaesen is a tabletop roleplaying game of Nordic horror and mystery, inspired by Scandinavian folklore. Set in a dark, alternate 19th century, players take on the roles of investigators gifted (or cursed) with the Sight—the rare ability to see the hidden creatures that dwell in the shadows of the world.

From remote villages to ancient forests, you will uncover strange happenings, encounter eerie supernatural beings, and solve haunting mysteries rooted in myth and old superstition. The vaesen—spirits of nature, folklore, and forgotten times—are not always evil, but they are powerful, and the balance between their world and ours is crumbling.

Do you dare to face the creatures of legend?

Do you dare to join the society?

System: 
Vaesen

Vaesen: A Missing Antiquarian

Facilitator: 
Janell Vaughn

In dark forests and forlorn mountains, by black lakes and hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen.

Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. You join on on the search for what happened to Hilda: the bookseller in the farming village of Balsta?

Is everything as it seems in Balsta?
What begins as a simple case of missing persons and an intriguing tale of a "devil in the woods" quickly spirals into a dangerous mystery rooted in community values, family, romance and murder.

Can you find out what really happened in the farming village of Balsta before the entire village is lost? Or is it really worth saving in the end?

System: 
Vaesen

The Bank in Ghostrange

Facilitator: 
Tim Crow

They say that Mr Red is the closest thing to the devil hisself to walk the Frontier. But the banks he builds, the branches of The First National Bank of Perdition are trusted higher than pretty much any authority. The building of them isn't unopposed, and many would rather no bank, than that bank.

Your Posse of Dusters have just arrived in Ghostrange, on a ridge of small mountains in The Frontier, and the tension is almost as thick as the dust in the air. Something is off, and it's concentrated around the brick and iron construction site at the end of Main Street.

Decisions will have to be made, about how Law, Freedom, Modernity and the Arcane all see and deal with these changing times.

----

Tex Arcana is a game system writen by the members of the Powered by the Apocalypse discord server. It's a Weird West game where not only is magic real, but common, if poorly understood and often beyond control. Characters are quick to make, and this game will follow the Agenda of Play to Find out.

The rules are freely avalible at https://docs.google.com/document/d/1Duq2-iBV3vDWW4NciTj4sMVFHZl-KRFIRiIT...

System: 
Tex Arcana (Playtest)

Solo Roleplay Games

Facilitator: 
Sero

Eleven solo games have been very kindly donated by Kiwi RPG creators for you to play during this round. Choices range from the cosy adventures of a baby pūkeko on a marae, to something more mature, like a freshly turned vampire trying to save their maker. Perhaps you'd like to map the office on your first day of corporate hell—I mean life—or would you rather wander a magical tower while earning the trust of its occupants? Some are short and won't take long to play while others might take a couple of hours.

Sero (she/they), the facilitator, will provide the games and have supplies on hand—things like dice, playing cards, and notepaper. They will introduce you to the games, provide assistance, answer questions or chat about solo games and the like.

List of possible Solo RPGs available during this round might include:

  • L-inked
  • Two Graves
  • Fresh Blood
  • The Bog Eternal
  • Bog Body, Watching
  • Corporate Onboarding
  • The Tower in the Meadow
  • You're Going to Your Ideal Wetland
  • Na te Puhipa - Your Dear Friend Busby
  • It is a Beautiful Day on the Marae and You are a Baby Pūkeko
  • It is a Beautiful Day in the Wetland and You are a Horrible Bittern

What are Solo RPGs?

Solo RPGs are tabletop games designed for just one person. You don't need a Game Master or others, instead you can play on your own, using mechanics like random tables, oracles, journaling prompts, etc, to guide the story and gameplay. Some can be played with good ole' dice, while others utilise different mechanics, like drawing playing cards, flipping coins or using a tumbling block tower.

System: 
11 solo games to choose from

As Per His Decree

Facilitator: 
Manuel

This winter is longer than any other before and some fear it will last much longer. King Ambrose has decreed to explore the mountains adjacent to the capitol to map new access to an old indigenous coal mine. You are part of this underground expedition.

Mountain Resonance is a soon to be released game developed in Aotearoa.
It combines the desperation and horror of the Mothership® RPG/Panic Engine™ with the aesthetics of 1930s alpine mountaineering. If you want to experience horror and attritional spelunking, this is your game.

Content warnings: Claustrophobia, loss of agency, colonialism, racism, character death, hypothermia

System: 
Mountain Resonance

Between Kings and Brothers

Facilitator: 
Manuel

There will be a new king in the mountains to the east. To appease the soon-to-be self-crowned King Ambrose a gift is to be delivered. You have been chosen to traverse the mountains at the border and deliver the gift, from one king to another, from one brother to another.

Mountain Resonance is a soon to be released game developed in Aotearoa.
It combines the desperation and horror of the Mothership® RPG/Panic Engine™ with the aesthetics of 1930s alpine mountaineering. If you want to experience horror and attritional mountaineering, this is your game.

Content warnings: Body Horror, loss of agency, colonialism, racism, character death, hypothermia

System: 
Mountain Resonance

Lord of Offspring

Facilitator: 
Hamish C

"Earthquakes have flattened Antioch! The princeps is dying! His new provinces east of the Euphrates are in revolt! The king of kings is on the march! The gods are angry and the empire is doomed!"
As turmoil threatens Syria, a merchant vessel docks at Seleucia Pereia bearing travelers from Rome chasing a rumour of an ancient figurine. In quake-ravaged Antioch, a troubled sailor is murdered in mysterious fashion. Is the empire as doomed as people say, and can you do anything about it?

Nefas is an under-development PbtA game of Lovecraftian horror set in the Roman Empire.

System: 
Nefas

Skeletons on a mission

Facilitator: 
Sam Malcolm

A group of skeletons who have been serving a necromancer, while helping defend from a small attack of zombies during flashes of events s where they were a group happened to be on the castle bridge they are knocked in the heavy current of the water and have now suddenly found themselves washed up on a beach at the far end of there island home.
It seems the events leading up to this have triggered their minds and skills from there life before they were resurrected as skeletons and a connection to there master back at the other end of the island calling them back for help as they are unsure how long this freedom will last if their master perishes what will become of them as the party must now navigate across an island.

System: 
Rule of cool
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