Wellington Anniversary Weekend January 17th - 18th 2026

KapCon 2026

KapCon 2025 is on Saturday 17th and Sunday 18th of January. Monday 19th is a statutory holiday for Wellington workers and can be used for recovery.

The pandemic is still with us. Please check our Covid-19 policy before attending.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Lost Book of Mektar

Facilitator: 
Seth Kenlon

Jeyna Solis-Schwirtz borrowed a book containing dark secrets of the Void from the Library of Worlds. Sometime later, she set it aside and forgot about it, and so did everyone else, until a library mechadron did an audit of the stacks. Discovering that the dangerous book had never been returned, and that Jeyna Solis-Schwirtz has since died, the mechadron is hiring heroes to track down the book before it can be used for evil!

"The Lost Book of Mektar" is a 1st-level 5e adventure written for Kobold Press's Labyrinth setting. Feel free to bring your own D&D 5th Edition (2014 or 2024) or "Tales of the Valiant" character, or use a pre-generated character I provide.

System: 
5e

A Night at the Opera

Facilitator: 
Tigger

Step into the haunting allure of Regency England, a time of grand balls and Gothic romances, yet also of lurking terror and social upheaval. Embrace the darkness and decorum of Jane Austen's world.

A weekend long party featuring an opera never before performed in England, and you are invited. A fine way to start the social season, this event will no doubt be all they talk about in London. Granted, our host is an eccentric man; with curious tastes that some scoundrels would call depraved. His gardens; his art collection, and his library will certainly be worth exploring. Of course, there will be music; and dancing, and the latest fashions.

Content includes, madness, cosmic horror, suicide, social situations, the spectre of an irrecoverable faux pas, judgy socialites

System: 
Regency Cthulhu

Los Hobos and the Wolves of Carcosa

Facilitator: 
Tigger

February of 1935 – It's the height of the Great Depression, and a group of hobos agree to transport a mysterious package from the US to Mexico, unaware that they're being hunted by a horde of preternatural wolves, a tenacious detective, a maniacal luchador, sinister fishmen, a fanatical carny, and a seductive snake woman cultist, each with their own deadly intentions.
As they traverse the unforgiving landscape of Baja California, nerves are tested, blood is spilled, and survival becomes the only law in this pulse-pounding scenario that dumps the characters into a meat grinder of horror, madness, and thrilling grindhouse action!
Described as a Coen Brothers movie, directed by Tarantino, with effects by Tom Savini, based on a story by Lovecraft.
Content warning - this is intended as a game for mature players familiar with grind house action.
The scenario may contain situations, scenes and imagery that some players may find intense.

System: 
Call of Cthulhu

Beaureau of Magical Catastrophes

Facilitator: 
Paul Wilson

Lightning crackles from rampart to rampart of a wizard's tower.
The bricks have turned to crystal and are frozen in time, but they still feel warm from the blast.
The sun glints off a partially drawn protective circle.
A rivulet of ichor runs uphill for reasons no one can explain.
This scene shows the aftermath of a magical disaster that no one expected or understands.

Where others see only danger or tragedy, the Bureau of Magical Catastrophes sees questions waiting to be answered.

In Bureau of Magical Catastrophes, you play scholars, historians, and arcane scientists called to study these extraordinary events.

Your job is not to punish or control anyone. Instead, you observe, take notes, and try to understand what happened by investigating, talking to people, and running experiments. You'll discover the odd forces behind the disaster and figure out how magic fails.

This roleplaying game is all about discovery. Each event is a puzzle, and every answer leads to more questions. Every new finding brings excitement and danger in a world where magic can rewrite reality overnight.

This is a playtest of a game in development

System: 
in development

The Treasure Ship

Facilitator: 
Michael Sands

1810, Naples. HMS Scorpion is sent on a critical mission to intercept a transport loaded with French bullion.

(This mission follows City of Traitors, but playing both is not required).

System: 
Glorious (playtest)

City of Traitors

Facilitator: 
Michael Sands

1810, Naples. While HMS Scorpion refits after months on the Toulon blockade, the crew stumble upon a terrible French plot.

(This scenario is continued in The Treasure Ship, but playing both is not required).

System: 
Glorious (playtest)

Down Darker Trails - Hell's Peak

Facilitator: 
Tigger

In the summer of 1877, a trio of gruesome murders are committed in the mining town of Hell's Peak, Colorado. The locals are blaming a strange pioneer caravan that passed through the town, but your players may discover that more sinister things are afoot...
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!
Down Darker Trails is a setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen.
Start the weekend with a bang!
Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror and wild adventure!

Pregenerated characters provided.
Strong content warning - violence, gore, horror, cowboy accents.

If you climb in the saddle, be ready for the ride.

Eat the Reich!

Facilitator: 
Screen_Monkey

Blood. Guts. Vampires vs. Nazis.

It’s 1943, the world is on fire, and the Allies are desperate. Conventional warfare isn’t enough to stop the Nazi war machine — so they’ve unleashed something far older, darker, and hungrier. That’s where you come in.

You are a vampire commando, parachuting into occupied Europe on a mission of unholy sabotage: infiltrate the Reich, devour its soldiers, and dismantle Hitler’s war effort one bloody bite at a time. Your fangs are your weapons, your hunger is your engine, and the battlefield is your banquet.

Eat the Reich is a fast, furious roleplaying game of grindhouse pulp horror, equal parts black comedy and gore-soaked action. You’ll tear through enemy lines, unleash monstrous powers, and compete to see who can drain the most blood before dawn. Think Inglourious Basterds meets Dracula meets Danger 5 — and then double the carnage.

Come for the chaos, stay for the arterial spray. No prior experience required — just a taste for blood and a love of over-the-top storytelling.

System: 
Eat the Reich

Freemarket

Facilitator: 
Screen_Monkey

Immortality, Anarchy, and Reputation in Orbit

Welcome to Freemarket Station, a vast orbital habitat where no one dies, no one goes hungry, and no one owns anything — except their reputation. Here, life is endless, but social standing is fragile. Clones, uploads, and body-swapping are common, but trust is rare. There is no money, no laws, and no death.

In this game, you and your fellow players are posthuman residents trying to make your mark. Will you form collectives to create art, technology, and culture that inspire admiration? Will you infiltrate rival cliques, sowing scandal and doubt? Or will you risk it all in the shadowy underlayers of the station, where exiles plot revenge?

Freemarket is a collaborative, narrative-driven RPG about creativity, conspiracy, and survival in a world where the only true currency is what people think of you. No prior experience required — bring your imagination and be ready to play in a society stranger than any alien world.

System: 
Freemarket
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